CMDR Rx-Zed profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 513 923 903 cr |
Credits spent on ships | 2 238 374 559 cr |
Credits spent on outfitting | 6 017 668 945 cr |
Credits spent on repairs | 15 607 310 cr |
Credits spent on fuel | 497 282 cr |
Credits spent on munitions | 1 767 797 cr |
Insurance claims | 29 |
Total claim costs | 84 318 540 cr |
Combat |
|
Bounties claimed | 432 |
Profit from bounties | 24 347 404 cr |
Combat bonds | 1 138 |
Profit from combat bonds | 67 749 807 cr |
Assassinations | 7 |
Profit from assassinations | 2 481 946 cr |
Highest single reward | 295 432 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 4 828 095 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 56 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21 532 cr |
Commodities smuggled | 34 |
Average profit | 3 076 cr |
Highest single transaction | 8 716 cr |
Trading |
|
Market network | 101 |
Trading profit | 32 630 755 996 cr |
Commodities traded | 83 497 |
Average profit | 81 171 035 cr |
Highest single transaction | 683 100 768 cr |
Mining |
|
Profits from mining | 29 190 550 931 cr |
Minerals refined | 17 306 |
Materials collected | 26 586 |
Exploration |
|
Systems visited | 4 022 |
Profits from exploration | 579 302 710 cr |
Level 2 detailed scans | 23 385 |
Level 3 detailed scans | 23 384 |
Highest payout | 14 014 281 cr |
Total hyperspace distance | 327 622 ly |
Total hyperspace jumps | 5 266 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 4W 5D 5H 58M |
Passengers |
|
Total bulk passengers delivered | 383 |
Total VIPs delivered | 589 |
Total delivered | 972 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 447 |
Grade 1 upgrades generated | 436 |
Grade 2 upgrades generated | 447 |
Grade 3 upgrades generated | 550 |
Grade 4 upgrades generated | 545 |
Grade 5 upgrades generated | 469 |
Crew |
|
Crew credits earned | 352 942 142 cr |
Crew hired | 17 |
Crew fired | 16 |
Multi-Crew |
|
Total time in multi-crew | 4M 48S |
Time in gunner role | 56S |
Time in fighter con role | 1M 38S |