CMDR Round profile
(Python)
Federation: None
Empire: King
Balance |
|
---|---|
Current assets | 9 526 849 370 cr |
Credits spent on ships | 1 134 550 621 cr |
Credits spent on outfitting | 2 764 550 680 cr |
Credits spent on repairs | 15 883 291 cr |
Credits spent on fuel | 1 411 328 cr |
Credits spent on munitions | 422 542 cr |
Insurance claims | 32 |
Total claim costs | 185 444 521 cr |
Combat |
|
Bounties claimed | 538 |
Profit from bounties | 89 052 810 cr |
Combat bonds | 192 |
Profit from combat bonds | 432 992 990 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 414 970 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 15 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 28 489 cr |
Commodities smuggled | 123 |
Average profit | 4 070 cr |
Highest single transaction | 6 015 cr |
Trading |
|
Market network | 353 |
Trading profit | 21 926 884 593 cr |
Commodities traded | 831 472 |
Average profit | 9 810 687 cr |
Highest single transaction | 132 473 376 cr |
Mining |
|
Profits from mining | 30 297 147 cr |
Minerals refined | 535 |
Materials collected | 12 606 |
Exploration |
|
Systems visited | 3 407 |
Profits from exploration | 455 582 171 cr |
Level 2 detailed scans | 21 034 |
Level 3 detailed scans | 21 034 |
Highest payout | 6 011 112 cr |
Total hyperspace distance | 251 481 ly |
Total hyperspace jumps | 9 420 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 11W 3D 4H 15M |
Passengers |
|
Total bulk passengers delivered | 16 482 |
Total VIPs delivered | 23 171 |
Total delivered | 39 653 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1 406 614 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 438 |
Grade 1 upgrades generated | 111 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 95 |
Grade 4 upgrades generated | 87 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 3 975 396 193 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 16M 27S |
Time in fighter con role | 7M 37S |