CMDR Alesia profile
(Orca)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 797 927 103 cr |
Credits spent on ships | 1 619 343 968 cr |
Credits spent on outfitting | 2 222 417 843 cr |
Credits spent on repairs | 21 591 206 cr |
Credits spent on fuel | 251 699 cr |
Credits spent on munitions | 1 329 311 cr |
Insurance claims | 14 |
Total claim costs | 25 969 212 cr |
Combat |
|
Bounties claimed | 2 355 |
Profit from bounties | 71 969 813 cr |
Combat bonds | 111 |
Profit from combat bonds | 4 045 838 cr |
Assassinations | 1 |
Profit from assassinations | 71 032 cr |
Highest single reward | 216 225 cr |
Skimmers killed | 896 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 37 249 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 51 490 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 8 663 cr |
Commodities smuggled | 83 |
Average profit | 2 888 cr |
Highest single transaction | 6 696 cr |
Trading |
|
Market network | 83 |
Trading profit | 384 065 675 cr |
Commodities traded | 28 958 |
Average profit | 258 630 cr |
Highest single transaction | 29 083 500 cr |
Mining |
|
Profits from mining | 361 089 163 cr |
Minerals refined | 8 265 |
Materials collected | 17 785 |
Exploration |
|
Systems visited | 35 629 |
Profits from exploration | 2 502 133 435 cr |
Level 2 detailed scans | 48 966 |
Level 3 detailed scans | 483 888 |
Highest payout | 13 528 827 cr |
Total hyperspace distance | 1 235 249 ly |
Total hyperspace jumps | 37 941 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 22W 4D 8H 51M |
Passengers |
|
Total bulk passengers delivered | 20 |
Total VIPs delivered | 29 |
Total delivered | 49 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1 246 157 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 955 |
Grade 1 upgrades generated | 266 |
Grade 2 upgrades generated | 125 |
Grade 3 upgrades generated | 223 |
Grade 4 upgrades generated | 96 |
Grade 5 upgrades generated | 245 |
Crew |
|
Crew credits earned | 16 985 276 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 52M 43S |
Time in gunner role | 2H 29M 29S |
Time in fighter con role | 5M 20S |