CMDR Bolasie profile
(Krait Phantom)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 098 249 328 cr |
Credits spent on ships | 1 097 841 211 cr |
Credits spent on outfitting | 2 483 121 451 cr |
Credits spent on repairs | 29 450 714 cr |
Credits spent on fuel | 330 697 cr |
Credits spent on munitions | 2 738 177 cr |
Insurance claims | 68 |
Total claim costs | 240 127 172 cr |
Combat |
|
Bounties claimed | 7 914 |
Profit from bounties | 671 255 655 cr |
Combat bonds | 4 433 |
Profit from combat bonds | 163 560 779 cr |
Assassinations | 409 |
Profit from assassinations | 174 848 864 cr |
Highest single reward | 1 541 425 cr |
Skimmers killed | 90 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 1 432 215 cr |
Bounties received/earned | 455 |
Lifetime bounty value | 1 559 430 cr |
Highest bounty issued | 10 945 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 5 508 370 cr |
Commodities smuggled | 1 678 |
Average profit | 204 014 cr |
Highest single transaction | 1 998 080 cr |
Trading |
|
Market network | 366 |
Trading profit | 587 715 572 cr |
Commodities traded | 125 247 |
Average profit | 456 655 cr |
Highest single transaction | 15 426 432 cr |
Mining |
|
Profits from mining | 55 338 880 cr |
Minerals refined | 1 541 |
Materials collected | 29 130 |
Exploration |
|
Systems visited | 17 095 |
Profits from exploration | 2 673 816 254 cr |
Level 2 detailed scans | 72 906 |
Level 3 detailed scans | 107 982 |
Highest payout | 14 706 508 cr |
Total hyperspace distance | 866 703 ly |
Total hyperspace jumps | 22 129 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 28W 4D 14H 37M |
Passengers |
|
Total bulk passengers delivered | 5 850 |
Total VIPs delivered | 319 |
Total delivered | 6 169 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 716 |
Total profit | 25 438 042 cr |
Total rescue transactions | 41 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 712 |
Grade 1 upgrades generated | 407 |
Grade 2 upgrades generated | 406 |
Grade 3 upgrades generated | 550 |
Grade 4 upgrades generated | 685 |
Grade 5 upgrades generated | 664 |
Crew |
|
Crew credits earned | 21 275 535 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |