CMDR eerie descent profile
(Anaconda)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 3 081 354 624 cr |
Credits spent on ships | 696 268 266 cr |
Credits spent on outfitting | 2 463 715 954 cr |
Credits spent on repairs | 6 411 522 cr |
Credits spent on fuel | 240 801 cr |
Credits spent on munitions | 1 447 027 cr |
Insurance claims | 10 |
Total claim costs | 57 088 612 cr |
Combat |
|
Bounties claimed | 920 |
Profit from bounties | 63 698 757 cr |
Combat bonds | 1 319 |
Profit from combat bonds | 81 131 810 cr |
Assassinations | 44 |
Profit from assassinations | 21 137 320 cr |
Highest single reward | 325 625 cr |
Skimmers killed | 104 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 148 097 cr |
Bounties received/earned | 276 |
Lifetime bounty value | 584 700 cr |
Highest bounty issued | 125 200 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 23 939 cr |
Commodities smuggled | 34 |
Average profit | 3 990 cr |
Highest single transaction | 16 402 cr |
Trading |
|
Market network | 64 |
Trading profit | 2 393 024 277 cr |
Commodities traded | 127 477 |
Average profit | 7 694 612 cr |
Highest single transaction | 398 319 616 cr |
Mining |
|
Profits from mining | 1 904 686 650 cr |
Minerals refined | 2 653 |
Materials collected | 11 845 |
Exploration |
|
Systems visited | 1 557 |
Profits from exploration | 35 183 273 cr |
Level 2 detailed scans | 4 132 |
Level 3 detailed scans | 4 132 |
Highest payout | 1 643 925 cr |
Total hyperspace distance | 75 355 ly |
Total hyperspace jumps | 2 766 |
Max distance from start | 6 984,81 ly |
Max distance from Sol | 6 920,09 ly |
Max distance from Colonia | 23 708,96 ly |
Approximate time played | 3W 4D 22H 24M |
Passengers |
|
Total bulk passengers delivered | 9 192 |
Total VIPs delivered | 0 |
Total delivered | 9 192 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 105 238 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 641 |
Grade 1 upgrades generated | 256 |
Grade 2 upgrades generated | 228 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 311 |
Grade 5 upgrades generated | 581 |
Crew |
|
Crew credits earned | 38 408 792 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |