CMDR XJack2025 profile
(Krait Phantom)
Federation: Recruit
Empire: Lord
Balance |
|
---|---|
Current assets | 1 102 753 833 cr |
Credits spent on ships | 362 311 917 cr |
Credits spent on outfitting | 442 199 448 cr |
Credits spent on repairs | 3 996 927 cr |
Credits spent on fuel | 98 936 cr |
Credits spent on munitions | 213 194 cr |
Insurance claims | 8 |
Total claim costs | 35 937 497 cr |
Combat |
|
Bounties claimed | 46 |
Profit from bounties | 6 711 785 cr |
Combat bonds | 27 |
Profit from combat bonds | 1 872 869 cr |
Assassinations | 4 |
Profit from assassinations | 1 086 422 cr |
Highest single reward | 199 440 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 17 762 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 47 250 cr |
Commodities smuggled | 15 |
Average profit | 15 750 cr |
Highest single transaction | 20 670 cr |
Trading |
|
Market network | 41 |
Trading profit | 1 020 151 766 cr |
Commodities traded | 32 568 |
Average profit | 8 645 354 cr |
Highest single transaction | 129 353 355 cr |
Mining |
|
Profits from mining | 787 040 211 cr |
Minerals refined | 1 277 |
Materials collected | 2 860 |
Exploration |
|
Systems visited | 2 684 |
Profits from exploration | 399 261 307 cr |
Level 2 detailed scans | 18 020 |
Level 3 detailed scans | 18 020 |
Highest payout | 10 771 485 cr |
Total hyperspace distance | 150 371 ly |
Total hyperspace jumps | 2 990 |
Max distance from start | 27 178,98 ly |
Max distance from Sol | 27 225,47 ly |
Max distance from Colonia | 23 091,74 ly |
Approximate time played | 9W 3D 17H 27M |
Passengers |
|
Total bulk passengers delivered | 1 478 |
Total VIPs delivered | 0 |
Total delivered | 1 478 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 298 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 79 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 8 |