CMDR Warpfactor profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 7 132 241 809 cr |
Credits spent on ships | 1 075 382 254 cr |
Credits spent on outfitting | 1 667 343 234 cr |
Credits spent on repairs | 20 630 386 cr |
Credits spent on fuel | 244 455 cr |
Credits spent on munitions | 1 588 211 cr |
Insurance claims | 25 |
Total claim costs | 92 311 527 cr |
Combat |
|
Bounties claimed | 6 147 |
Profit from bounties | 605 834 644 cr |
Combat bonds | 901 |
Profit from combat bonds | 49 282 343 cr |
Assassinations | 9 |
Profit from assassinations | 11 435 566 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 156 959 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 49 765 cr |
Highest bounty issued | 8 165 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 14 997 580 cr |
Commodities smuggled | 499 |
Average profit | 833 199 cr |
Highest single transaction | 3 858 690 cr |
Trading |
|
Market network | 96 |
Trading profit | 10 272 206 038 cr |
Commodities traded | 80 862 |
Average profit | 16 812 121 cr |
Highest single transaction | 804 517 182 cr |
Mining |
|
Profits from mining | 9 769 992 356 cr |
Minerals refined | 12 418 |
Materials collected | 16 729 |
Exploration |
|
Systems visited | 19 003 |
Profits from exploration | 1 089 842 559 cr |
Level 2 detailed scans | 36 908 |
Level 3 detailed scans | 138 835 |
Highest payout | 12 303 936 cr |
Total hyperspace distance | 1 006 545 ly |
Total hyperspace jumps | 21 410 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 10W 1D 21H 22M |
Passengers |
|
Total bulk passengers delivered | 4 505 |
Total VIPs delivered | 1 084 |
Total delivered | 5 589 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 273 |
Total profit | 8 812 242 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 788 |
Grade 1 upgrades generated | 564 |
Grade 2 upgrades generated | 365 |
Grade 3 upgrades generated | 424 |
Grade 4 upgrades generated | 315 |
Grade 5 upgrades generated | 120 |
Crew |
|
Crew credits earned | 1 197 429 331 cr |
Crew hired | 33 |
Crew fired | 30 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 1M 18S |