CMDR Veiled Rover profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 35 284 291 017 cr |
Credits spent on ships | 1 812 062 740 cr |
Credits spent on outfitting | 6 138 412 184 cr |
Credits spent on repairs | 52 887 022 cr |
Credits spent on fuel | 957 018 cr |
Credits spent on munitions | 1 069 367 cr |
Insurance claims | 58 |
Total claim costs | 358 456 367 cr |
Combat |
|
Bounties claimed | 4 539 |
Profit from bounties | 241 094 220 cr |
Combat bonds | 1 980 |
Profit from combat bonds | 123 853 830 cr |
Assassinations | 42 |
Profit from assassinations | 52 342 936 cr |
Highest single reward | 566 617 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 143 |
Lifetime fines value | 454 875 cr |
Bounties received/earned | 114 |
Lifetime bounty value | 169 390 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 161 047 834 cr |
Commodities smuggled | 3 820 |
Average profit | 4 352 644 cr |
Highest single transaction | 25 607 670 cr |
Trading |
|
Market network | 449 |
Trading profit | 33 092 427 800 cr |
Commodities traded | 517 342 |
Average profit | 14 350 576 cr |
Highest single transaction | 618 673 664 cr |
Mining |
|
Profits from mining | 14 127 513 216 cr |
Minerals refined | 18 502 |
Materials collected | 39 685 |
Exploration |
|
Systems visited | 18 963 |
Profits from exploration | 2 298 719 154 cr |
Level 2 detailed scans | 34 746 |
Level 3 detailed scans | 258 439 |
Highest payout | 19 020 479 cr |
Total hyperspace distance | 1 058 336 ly |
Total hyperspace jumps | 24 626 |
Max distance from start | 65 495,51 ly |
Max distance from Sol | 65 552,51 ly |
Max distance from Colonia | 48 321,74 ly |
Approximate time played | 23W 4D 1H 39M |
Passengers |
|
Total bulk passengers delivered | 6 819 |
Total VIPs delivered | 274 |
Total delivered | 7 093 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 384 |
Total profit | 6 117 701 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 430 |
Grade 1 upgrades generated | 318 |
Grade 2 upgrades generated | 307 |
Grade 3 upgrades generated | 514 |
Grade 4 upgrades generated | 606 |
Grade 5 upgrades generated | 1 685 |