CMDR Zeise profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 955 243 169 cr |
Credits spent on ships | 2 048 800 919 cr |
Credits spent on outfitting | 3 793 311 456 cr |
Credits spent on repairs | 75 585 354 cr |
Credits spent on fuel | 1 631 134 cr |
Credits spent on munitions | 12 225 618 cr |
Insurance claims | 210 |
Total claim costs | 1 244 344 906 cr |
Combat |
|
Bounties claimed | 4 930 |
Profit from bounties | 1 027 237 261 cr |
Combat bonds | 2 307 |
Profit from combat bonds | 5 329 749 764 cr |
Assassinations | 144 |
Profit from assassinations | 84 049 776 cr |
Highest single reward | 1 924 976 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 490 |
Lifetime fines value | 6 327 462 cr |
Bounties received/earned | 247 |
Lifetime bounty value | 5 057 200 cr |
Highest bounty issued | 1 377 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 19 658 232 cr |
Commodities smuggled | 228 |
Average profit | 2 184 248 cr |
Highest single transaction | 19 006 707 cr |
Trading |
|
Market network | 216 |
Trading profit | 9 140 765 321 cr |
Commodities traded | 152 100 |
Average profit | 9 839 360 cr |
Highest single transaction | 495 913 035 cr |
Mining |
|
Profits from mining | 8 091 096 851 cr |
Minerals refined | 8 866 |
Materials collected | 41 092 |
Exploration |
|
Systems visited | 17 780 |
Profits from exploration | 3 854 807 149 cr |
Level 2 detailed scans | 105 181 |
Level 3 detailed scans | 105 177 |
Highest payout | 18 180 384 cr |
Total hyperspace distance | 1 160 287 ly |
Total hyperspace jumps | 21 625 |
Max distance from start | 65 596,19 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 21W 5D 21H 42M |
Passengers |
|
Total bulk passengers delivered | 4 069 |
Total VIPs delivered | 383 |
Total delivered | 4 452 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 839 |
Total profit | 16 419 301 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6 327 |
Grade 1 upgrades generated | 955 |
Grade 2 upgrades generated | 1 187 |
Grade 3 upgrades generated | 1 605 |
Grade 4 upgrades generated | 1 629 |
Grade 5 upgrades generated | 951 |
Crew |
|
Crew credits earned | 1 545 245 909 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 12H 44M 42S |
Time in gunner role | 11M 42S |
Time in fighter con role | 3H 12M 41S |
Total credits accrued | 9 771 206 cr |
Total fines accrued | 100 cr |