CMDR Jenserich profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 243 013 042 cr |
Credits spent on ships | 1 577 426 618 cr |
Credits spent on outfitting | 3 318 380 799 cr |
Credits spent on repairs | 13 347 969 cr |
Credits spent on fuel | 543 218 cr |
Credits spent on munitions | 866 290 cr |
Insurance claims | 74 |
Total claim costs | 250 320 612 cr |
Combat |
|
Bounties claimed | 659 |
Profit from bounties | 69 459 723 cr |
Combat bonds | 63 |
Profit from combat bonds | 4 156 048 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 927 627 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 163 |
Lifetime fines value | 56 569 215 cr |
Bounties received/earned | 130 |
Lifetime bounty value | 66 590 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 46 477 563 cr |
Commodities smuggled | 5 798 |
Average profit | 968 283 cr |
Highest single transaction | 1 838 592 cr |
Trading |
|
Market network | 214 |
Trading profit | 3 324 689 010 cr |
Commodities traded | 147 180 |
Average profit | 3 133 543 cr |
Highest single transaction | 374 918 760 cr |
Mining |
|
Profits from mining | 2 821 686 992 cr |
Minerals refined | 4 882 |
Materials collected | 7 168 |
Exploration |
|
Systems visited | 6 287 |
Profits from exploration | 320 054 493 cr |
Level 2 detailed scans | 7 311 |
Level 3 detailed scans | 47 846 |
Highest payout | 10 616 315 cr |
Total hyperspace distance | 251 658 ly |
Total hyperspace jumps | 9 087 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 304,04 ly |
Approximate time played | 10W 4D 8H 21M |
Passengers |
|
Total bulk passengers delivered | 11 756 |
Total VIPs delivered | 1 185 |
Total delivered | 12 941 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 58 588 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 143 381 884 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 24M 39S |