CMDR Avilov profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 513 293 509 cr |
Credits spent on ships | 943 691 911 cr |
Credits spent on outfitting | 2 000 594 974 cr |
Credits spent on repairs | 13 776 070 cr |
Credits spent on fuel | 268 014 cr |
Credits spent on munitions | 148 780 cr |
Insurance claims | 56 |
Total claim costs | 278 293 169 cr |
Combat |
|
Bounties claimed | 400 |
Profit from bounties | 90 923 665 cr |
Combat bonds | 358 |
Profit from combat bonds | 24 979 912 cr |
Assassinations | 23 |
Profit from assassinations | 43 548 954 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 182 |
Lifetime fines value | 7 829 821 cr |
Bounties received/earned | 83 |
Lifetime bounty value | 666 550 cr |
Highest bounty issued | 527 900 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 443 986 cr |
Commodities smuggled | 109 |
Average profit | 16 444 cr |
Highest single transaction | 117 264 cr |
Trading |
|
Market network | 61 |
Trading profit | 33 668 185 cr |
Commodities traded | 3 922 |
Average profit | 155 871 cr |
Highest single transaction | 3 264 324 cr |
Mining |
|
Profits from mining | 70 042 117 cr |
Minerals refined | 789 |
Materials collected | 14 461 |
Exploration |
|
Systems visited | 8 218 |
Profits from exploration | 579 489 638 cr |
Level 2 detailed scans | 33 091 |
Level 3 detailed scans | 33 091 |
Highest payout | 8 644 202 cr |
Total hyperspace distance | 419 694 ly |
Total hyperspace jumps | 9 804 |
Max distance from start | 53 501,15 ly |
Max distance from Sol | 53 501,69 ly |
Max distance from Colonia | 37 576,74 ly |
Approximate time played | 10W 1D 21H 42M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 728 |
Total delivered | 764 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 748 856 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 610 |
Grade 1 upgrades generated | 506 |
Grade 2 upgrades generated | 549 |
Grade 3 upgrades generated | 672 |
Grade 4 upgrades generated | 516 |
Grade 5 upgrades generated | 367 |