CMDR torrle profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 450 223 394 cr |
Credits spent on ships | 1 872 033 134 cr |
Credits spent on outfitting | 4 391 089 687 cr |
Credits spent on repairs | 9 257 922 cr |
Credits spent on fuel | 532 953 cr |
Credits spent on munitions | 2 177 355 cr |
Insurance claims | 30 |
Total claim costs | 64 731 992 cr |
Combat |
|
Bounties claimed | 2 603 |
Profit from bounties | 141 624 306 cr |
Combat bonds | 959 |
Profit from combat bonds | 49 414 355 cr |
Assassinations | 94 |
Profit from assassinations | 23 943 475 cr |
Highest single reward | 284 580 cr |
Skimmers killed | 641 |
Crime |
|
Fines issued | 201 |
Lifetime fines value | 268 863 cr |
Bounties received/earned | 649 |
Lifetime bounty value | 398 900 cr |
Highest bounty issued | 21 800 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 1 424 599 cr |
Commodities smuggled | 269 |
Average profit | 34 746 cr |
Highest single transaction | 178 595 cr |
Trading |
|
Market network | 221 |
Trading profit | 550 799 193 cr |
Commodities traded | 86 938 |
Average profit | 462 856 cr |
Highest single transaction | 49 120 740 cr |
Mining |
|
Profits from mining | 110 758 578 cr |
Minerals refined | 2 720 |
Materials collected | 38 303 |
Exploration |
|
Systems visited | 5 308 |
Profits from exploration | 1 851 354 368 cr |
Level 2 detailed scans | 57 311 |
Level 3 detailed scans | 57 311 |
Highest payout | 15 333 440 cr |
Total hyperspace distance | 381 684 ly |
Total hyperspace jumps | 8 168 |
Max distance from start | 31 838,48 ly |
Max distance from Sol | 31 869,89 ly |
Max distance from Colonia | 27 335,24 ly |
Approximate time played | 17W 1D 21H 39M |
Passengers |
|
Total bulk passengers delivered | 13 220 |
Total VIPs delivered | 6 127 |
Total delivered | 19 347 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 1 005 305 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 828 |
Grade 1 upgrades generated | 685 |
Grade 2 upgrades generated | 763 |
Grade 3 upgrades generated | 933 |
Grade 4 upgrades generated | 870 |
Grade 5 upgrades generated | 577 |
Multi-Crew |
|
Total time in multi-crew | 8H 38M 41S |
Time in gunner role | 1H 58M 25S |
Total credits accrued | 40 988 cr |