CMDR HumanSmithy profile
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 2 710 164 828 cr |
Credits spent on ships | 371 294 434 cr |
Credits spent on outfitting | 1 454 282 651 cr |
Credits spent on repairs | 3 081 613 cr |
Credits spent on fuel | 84 513 cr |
Credits spent on munitions | 162 838 cr |
Insurance claims | 12 |
Total claim costs | 127 902 558 cr |
Combat |
|
Bounties claimed | 367 |
Profit from bounties | 90 491 395 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 2 765 827 cr |
Highest single reward | 299 650 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 20 798 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 3 239 cr |
Commodities smuggled | 1 |
Average profit | 3 239 cr |
Highest single transaction | 3 239 cr |
Trading |
|
Market network | 38 |
Trading profit | 1 755 655 685 cr |
Commodities traded | 13 526 |
Average profit | 23 100 733 cr |
Highest single transaction | 320 251 008 cr |
Mining |
|
Profits from mining | 1 737 796 088 cr |
Minerals refined | 2 166 |
Materials collected | 6 469 |
Exploration |
|
Systems visited | 2 111 |
Profits from exploration | 306 520 604 cr |
Level 2 detailed scans | 11 174 |
Level 3 detailed scans | 11 173 |
Highest payout | 8 440 596 cr |
Total hyperspace distance | 88 430 ly |
Total hyperspace jumps | 2 517 |
Max distance from start | 11 552,51 ly |
Max distance from Sol | 11 569,28 ly |
Max distance from Colonia | 27 599,80 ly |
Approximate time played | 2W 19H 57M |
Passengers |
|
Total bulk passengers delivered | 1 989 |
Total VIPs delivered | 0 |
Total delivered | 1 989 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 24 619 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 363 |
Grade 1 upgrades generated | 71 |
Grade 2 upgrades generated | 82 |
Grade 3 upgrades generated | 106 |
Grade 4 upgrades generated | 58 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew credits earned | 20 908 750 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 53M 27S |
Time in gunner role | 1H 33M 37S |