CMDR OUT profile
(Anaconda)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 18 197 904 999 cr |
Credits spent on ships | 1 146 131 515 cr |
Credits spent on outfitting | 3 524 885 710 cr |
Credits spent on repairs | 67 125 263 cr |
Credits spent on fuel | 665 243 cr |
Credits spent on munitions | 6 966 548 cr |
Insurance claims | 74 |
Total claim costs | 496 151 325 cr |
Combat |
|
Bounties claimed | 1 360 |
Profit from bounties | 156 384 921 cr |
Combat bonds | 5 776 |
Profit from combat bonds | 5 748 204 394 cr |
Assassinations | 3 |
Profit from assassinations | 314 312 cr |
Highest single reward | 896 905 cr |
Skimmers killed | 121 |
Crime |
|
Fines issued | 189 |
Lifetime fines value | 619 313 cr |
Bounties received/earned | 136 |
Lifetime bounty value | 149 150 cr |
Highest bounty issued | 49 300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 312 920 cr |
Commodities smuggled | 656 |
Average profit | 28 447 cr |
Highest single transaction | 149 688 cr |
Trading |
|
Market network | 163 |
Trading profit | 8 948 700 862 cr |
Commodities traded | 48 948 |
Average profit | 17 209 040 cr |
Highest single transaction | 269 821 440 cr |
Mining |
|
Profits from mining | 8 696 034 410 cr |
Minerals refined | 17 713 |
Materials collected | 22 606 |
Exploration |
|
Systems visited | 18 759 |
Profits from exploration | 2 165 219 628 cr |
Level 2 detailed scans | 97 867 |
Level 3 detailed scans | 97 866 |
Highest payout | 14 851 310 cr |
Total hyperspace distance | 964 398 ly |
Total hyperspace jumps | 22 302 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 19W 5D 22H 38M |
Passengers |
|
Total bulk passengers delivered | 17 260 |
Total VIPs delivered | 1 120 |
Total delivered | 18 380 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 132 |
Total profit | 3 841 119 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 095 |
Grade 1 upgrades generated | 410 |
Grade 2 upgrades generated | 359 |
Grade 3 upgrades generated | 542 |
Grade 4 upgrades generated | 413 |
Grade 5 upgrades generated | 371 |
Crew |
|
Crew credits earned | 5 682 300 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7M 7S |