CMDR Neykov profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 647 689 724 cr |
Credits spent on ships | 3 813 501 934 cr |
Credits spent on outfitting | 32 720 125 566 cr |
Credits spent on repairs | 40 897 309 cr |
Credits spent on fuel | 742 368 cr |
Credits spent on munitions | 1 390 393 cr |
Insurance claims | 111 |
Total claim costs | 584 366 534 cr |
Combat |
|
Bounties claimed | 1 184 |
Profit from bounties | 58 284 208 cr |
Combat bonds | 42 325 |
Profit from combat bonds | 1 144 744 938 cr |
Assassinations | 41 |
Profit from assassinations | 24 070 145 cr |
Highest single reward | 469 500 cr |
Skimmers killed | 652 |
Crime |
|
Fines issued | 341 |
Lifetime fines value | 27 937 847 cr |
Bounties received/earned | 3 289 |
Lifetime bounty value | 943 695 cr |
Highest bounty issued | 144 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 001 403 cr |
Commodities smuggled | 5 970 |
Average profit | 1 066 760 cr |
Highest single transaction | 1 933 200 cr |
Trading |
|
Market network | 114 |
Trading profit | 1 146 895 620 cr |
Commodities traded | 122 577 |
Average profit | 2 335 836 cr |
Highest single transaction | 367 287 480 cr |
Mining |
|
Profits from mining | 643 114 787 cr |
Minerals refined | 1 996 |
Materials collected | 14 602 |
Exploration |
|
Systems visited | 17 704 |
Profits from exploration | 286 852 636 cr |
Level 2 detailed scans | 42 118 |
Level 3 detailed scans | 211 461 |
Highest payout | 628 809 cr |
Total hyperspace distance | 683 105 ly |
Total hyperspace jumps | 21 148 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 2 105,24 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 11W 2D 21H 50M |
Passengers |
|
Total bulk passengers delivered | 73 |
Total VIPs delivered | 1 478 |
Total delivered | 1 551 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 830 712 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 664 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 91 |
Grade 3 upgrades generated | 92 |
Grade 4 upgrades generated | 110 |
Grade 5 upgrades generated | 255 |
Crew |
|
Crew credits earned | 125 416 363 cr |
Crew hired | 708 |
Crew fired | 705 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 59S |
Time in gunner role | 2H 7M 41S |
Time in fighter con role | 8M 34S |
Total credits accrued | 227 514 cr |