CMDR Amygdalin profile
(Anaconda)
Federation: Post Captain
Empire: Serf
Balance |
|
---|---|
Current assets | 4 173 272 112 cr |
Credits spent on ships | 581 020 721 cr |
Credits spent on outfitting | 1 268 068 202 cr |
Credits spent on repairs | 14 053 431 cr |
Credits spent on fuel | 316 637 cr |
Credits spent on munitions | 383 244 cr |
Insurance claims | 21 |
Total claim costs | 138 658 985 cr |
Combat |
|
Bounties claimed | 2 065 |
Profit from bounties | 44 852 891 cr |
Combat bonds | 98 |
Profit from combat bonds | 5 398 580 cr |
Assassinations | 51 |
Profit from assassinations | 13 661 219 cr |
Highest single reward | 1 163 914 cr |
Skimmers killed | 169 |
Crime |
|
Fines issued | 118 |
Lifetime fines value | 1 765 175 cr |
Bounties received/earned | 599 |
Lifetime bounty value | 780 900 cr |
Highest bounty issued | 152 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 996 387 cr |
Commodities smuggled | 274 |
Average profit | 32 142 cr |
Highest single transaction | 624 240 cr |
Trading |
|
Market network | 56 |
Trading profit | 453 676 998 cr |
Commodities traded | 55 466 |
Average profit | 2 749 558 cr |
Highest single transaction | 20 345 856 cr |
Mining |
|
Profits from mining | 6 982 cr |
Minerals refined | 5 |
Materials collected | 9 721 |
Exploration |
|
Systems visited | 5 671 |
Profits from exploration | 721 348 476 cr |
Level 2 detailed scans | 30 985 |
Level 3 detailed scans | 31 009 |
Highest payout | 14 500 744 cr |
Total hyperspace distance | 180 753 ly |
Total hyperspace jumps | 7 091 |
Max distance from start | 21 967,73 ly |
Max distance from Sol | 22 034,41 ly |
Max distance from Colonia | 24 982,49 ly |
Approximate time played | 6W 1D 23H 28M |
Passengers |
|
Total bulk passengers delivered | 790 |
Total VIPs delivered | 1 574 |
Total delivered | 2 364 |
Total ejected | 97 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 423 262 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 156 |
Grade 1 upgrades generated | 19 |
Grade 2 upgrades generated | 26 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 192 920 564 cr |
Crew hired | 7 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 43M 48S |
Time in gunner role | 2H 33M 14S |