CMDR MoonSeeker2020 profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 744 969 077 cr |
Credits spent on ships | 4 484 202 668 cr |
Credits spent on outfitting | 14 912 436 585 cr |
Credits spent on repairs | 205 971 234 cr |
Credits spent on fuel | 1 577 661 cr |
Credits spent on munitions | 9 722 922 cr |
Insurance claims | 65 |
Total claim costs | 414 763 595 cr |
Combat |
|
Bounties claimed | 5 389 |
Profit from bounties | 1 150 656 929 cr |
Combat bonds | 14 582 |
Profit from combat bonds | 1 490 756 201 cr |
Assassinations | 13 |
Profit from assassinations | 10 645 543 cr |
Highest single reward | 320 600 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 282 |
Lifetime fines value | 1 951 835 cr |
Bounties received/earned | 439 |
Lifetime bounty value | 93 729 000 cr |
Highest bounty issued | 4 760 900 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 215 841 cr |
Commodities smuggled | 198 |
Average profit | 9 384 cr |
Highest single transaction | 131 804 cr |
Trading |
|
Market network | 239 |
Trading profit | 13 602 862 239 cr |
Commodities traded | 367 571 |
Average profit | 1 813 957 cr |
Highest single transaction | 446 106 624 cr |
Mining |
|
Profits from mining | 15 103 110 908 cr |
Minerals refined | 20 175 |
Materials collected | 66 970 |
Exploration |
|
Systems visited | 19 357 |
Profits from exploration | 1 065 150 432 cr |
Level 2 detailed scans | 52 207 |
Level 3 detailed scans | 52 205 |
Highest payout | 4 117 921 cr |
Total hyperspace distance | 1 256 927 ly |
Total hyperspace jumps | 26 466 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 26W 13H 21M |
Passengers |
|
Total bulk passengers delivered | 11 431 |
Total VIPs delivered | 4 407 |
Total delivered | 15 838 |
Total ejected | 39 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10 204 |
Grade 1 upgrades generated | 764 |
Grade 2 upgrades generated | 1 059 |
Grade 3 upgrades generated | 1 456 |
Grade 4 upgrades generated | 2 041 |
Grade 5 upgrades generated | 4 884 |
Crew |
|
Crew credits earned | 1 622 466 470 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 52M 3S |
Time in gunner role | 2M 32S |
Time in fighter con role | 14S |
Total credits accrued | 25 979 cr |