CMDR Tritogeneia profile
(Asp Explorer)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 8 924 869 363 cr |
Credits spent on ships | 652 184 387 cr |
Credits spent on outfitting | 1 659 211 931 cr |
Credits spent on repairs | 11 192 109 cr |
Credits spent on fuel | 685 269 cr |
Credits spent on munitions | 1 315 060 cr |
Insurance claims | 24 |
Total claim costs | 79 606 437 cr |
Combat |
|
Bounties claimed | 904 |
Profit from bounties | 133 637 148 cr |
Combat bonds | 958 |
Profit from combat bonds | 627 047 272 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 1 258 101 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 811 472 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 4 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 180 930 cr |
Commodities smuggled | 72 |
Average profit | 36 186 cr |
Highest single transaction | 82 112 cr |
Trading |
|
Market network | 140 |
Trading profit | 1 842 927 824 cr |
Commodities traded | 184 739 |
Average profit | 3 671 171 cr |
Highest single transaction | 111 148 068 cr |
Mining |
|
Profits from mining | 661 665 762 cr |
Minerals refined | 926 |
Materials collected | 29 258 |
Exploration |
|
Systems visited | 12 785 |
Profits from exploration | 3 672 807 662 cr |
Level 2 detailed scans | 110 779 |
Level 3 detailed scans | 110 779 |
Highest payout | 31 431 092 cr |
Total hyperspace distance | 916 544 ly |
Total hyperspace jumps | 15 111 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 1D 22H 5M |
Passengers |
|
Total bulk passengers delivered | 6 553 |
Total VIPs delivered | 89 |
Total delivered | 6 642 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 287 224 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 525 |
Grade 1 upgrades generated | 435 |
Grade 2 upgrades generated | 440 |
Grade 3 upgrades generated | 554 |
Grade 4 upgrades generated | 398 |
Grade 5 upgrades generated | 698 |
Crew |
|
Crew credits earned | 153 228 877 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 36M 2S |
Time in gunner role | 2H 56M 4S |
Total credits accrued | 38 208 cr |