CMDR Terra Sheer profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 140 371 812 cr |
Credits spent on ships | 2 293 059 305 cr |
Credits spent on outfitting | 13 563 926 481 cr |
Credits spent on repairs | 87 436 574 cr |
Credits spent on fuel | 5 679 211 cr |
Credits spent on munitions | 11 853 881 cr |
Insurance claims | 76 |
Total claim costs | 276 996 913 cr |
Combat |
|
Bounties claimed | 12 555 |
Profit from bounties | 660 632 894 cr |
Combat bonds | 5 402 |
Profit from combat bonds | 141 940 667 cr |
Assassinations | 461 |
Profit from assassinations | 575 767 301 cr |
Highest single reward | 1 228 300 cr |
Skimmers killed | 320 |
Crime |
|
Fines issued | 1 130 |
Lifetime fines value | 721 350 cr |
Bounties received/earned | 51 791 |
Lifetime bounty value | 258 212 100 cr |
Highest bounty issued | 1 486 100 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 9 023 921 cr |
Commodities smuggled | 5 999 |
Average profit | 155 585 cr |
Highest single transaction | 1 890 240 cr |
Trading |
|
Market network | 461 |
Trading profit | 11 211 237 775 cr |
Commodities traded | 789 418 |
Average profit | 2 809 130 cr |
Highest single transaction | 832 898 822 cr |
Mining |
|
Profits from mining | 10 597 258 650 cr |
Minerals refined | 21 887 |
Materials collected | 117 164 |
Exploration |
|
Systems visited | 13 772 |
Profits from exploration | 453 426 991 cr |
Level 2 detailed scans | 36 655 |
Level 3 detailed scans | 58 711 |
Highest payout | 5 746 511 cr |
Total hyperspace distance | 960 012 ly |
Total hyperspace jumps | 37 682 |
Max distance from start | 25 880,19 ly |
Max distance from Sol | 25 936,00 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 41W 4D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 13 952 |
Total VIPs delivered | 7 874 |
Total delivered | 21 826 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 350 |
Total profit | 3 203 143 cr |
Total rescue transactions | 110 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 12 526 |
Grade 1 upgrades generated | 2 013 |
Grade 2 upgrades generated | 1 043 |
Grade 3 upgrades generated | 1 766 |
Grade 4 upgrades generated | 2 416 |
Grade 5 upgrades generated | 5 288 |
Crew |
|
Crew credits earned | 4 083 618 482 cr |
Crew hired | 15 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 52M 56S |
Time in gunner role | 16M 6S |
Time in fighter con role | 8M 12S |
Total credits accrued | 30 952 304 cr |