CMDR Vizmar profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 081 159 689 cr |
Credits spent on ships | 3 237 989 237 cr |
Credits spent on outfitting | 3 656 575 378 cr |
Credits spent on repairs | 9 872 273 cr |
Credits spent on fuel | 207 796 cr |
Credits spent on munitions | 527 984 cr |
Insurance claims | 21 |
Total claim costs | 94 212 972 cr |
Combat |
|
Bounties claimed | 567 |
Profit from bounties | 180 938 732 cr |
Combat bonds | 270 |
Profit from combat bonds | 334 860 129 cr |
Assassinations | 3 |
Profit from assassinations | 1 244 768 cr |
Highest single reward | 299 587 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 25 717 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 8 450 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 908 cr |
Commodities smuggled | 5 |
Average profit | 1 982 cr |
Highest single transaction | 2 087 cr |
Trading |
|
Market network | 81 |
Trading profit | 6 038 403 930 cr |
Commodities traded | 51 437 |
Average profit | 31 614 680 cr |
Highest single transaction | 268 407 560 cr |
Mining |
|
Profits from mining | 882 293 537 cr |
Minerals refined | 538 |
Materials collected | 6 425 |
Exploration |
|
Systems visited | 2 906 |
Profits from exploration | 290 659 007 cr |
Level 2 detailed scans | 9 806 |
Level 3 detailed scans | 9 805 |
Highest payout | 4 923 904 cr |
Total hyperspace distance | 156 339 ly |
Total hyperspace jumps | 3 908 |
Max distance from start | 21 983,25 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 26 666,66 ly |
Approximate time played | 4W 4H 26M |
Passengers |
|
Total bulk passengers delivered | 9 211 |
Total VIPs delivered | 11 |
Total delivered | 9 222 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 63 531 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 518 |
Grade 1 upgrades generated | 168 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 108 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 68 |
Crew |
|
Crew credits earned | 394 915 633 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 24S |