CMDR Archer236 profile
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 5 060 005 562 cr |
Credits spent on ships | 1 106 627 165 cr |
Credits spent on outfitting | 3 838 247 089 cr |
Credits spent on repairs | 17 375 727 cr |
Credits spent on fuel | 205 091 cr |
Credits spent on munitions | 1 063 242 cr |
Insurance claims | 22 |
Total claim costs | 155 342 823 cr |
Combat |
|
Bounties claimed | 173 |
Profit from bounties | 45 206 962 cr |
Combat bonds | 385 |
Profit from combat bonds | 120 572 894 cr |
Assassinations | 1 |
Profit from assassinations | 126 720 cr |
Highest single reward | 1 994 150 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 55 |
Lifetime fines value | 18 675 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 30 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6 010 cr |
Commodities smuggled | 30 |
Average profit | 1 002 cr |
Highest single transaction | 1 948 cr |
Trading |
|
Market network | 47 |
Trading profit | 5 015 416 487 cr |
Commodities traded | 13 491 |
Average profit | 64 300 211 cr |
Highest single transaction | 405 549 056 cr |
Mining |
|
Profits from mining | 4 877 123 251 cr |
Minerals refined | 6 533 |
Materials collected | 7 288 |
Exploration |
|
Systems visited | 2 331 |
Profits from exploration | 74 463 795 cr |
Level 2 detailed scans | 5 425 |
Level 3 detailed scans | 5 425 |
Highest payout | 1 371 338 cr |
Total hyperspace distance | 135 860 ly |
Total hyperspace jumps | 2 995 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 3W 3D 3H 3M |
Passengers |
|
Total bulk passengers delivered | 1 533 |
Total VIPs delivered | 707 |
Total delivered | 2 240 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 51 772 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 874 |
Grade 1 upgrades generated | 192 |
Grade 2 upgrades generated | 199 |
Grade 3 upgrades generated | 219 |
Grade 4 upgrades generated | 159 |
Grade 5 upgrades generated | 105 |
Crew |
|
Crew credits earned | 12 512 601 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 5H 45M 1S |
Time in gunner role | 16M 17S |
Time in fighter con role | 1H 34M 59S |
Total credits accrued | 6 429 097 cr |