CMDR werderts profile
Federation: Cadet
Empire: Duke
Balance |
|
---|---|
Current assets | 1 797 503 039 cr |
Credits spent on ships | 1 142 181 690 cr |
Credits spent on outfitting | 2 339 519 295 cr |
Credits spent on repairs | 37 245 612 cr |
Credits spent on fuel | 170 002 cr |
Credits spent on munitions | 1 358 043 cr |
Insurance claims | 53 |
Total claim costs | 419 159 964 cr |
Combat |
|
Bounties claimed | 234 |
Profit from bounties | 51 914 532 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 830 183 cr |
Highest single reward | 430 644 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 109 |
Lifetime fines value | 1 708 424 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 3 900 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 53 |
Trading profit | 215 690 603 cr |
Commodities traded | 241 760 |
Average profit | 468 893 cr |
Highest single transaction | 500 282 500 cr |
Mining |
|
Profits from mining | 400 952 754 cr |
Minerals refined | 3 544 |
Materials collected | 6 924 |
Exploration |
|
Systems visited | 13 290 |
Profits from exploration | 1 063 623 001 cr |
Level 2 detailed scans | 35 596 |
Level 3 detailed scans | 35 595 |
Highest payout | 8 953 030 cr |
Total hyperspace distance | 988 921 ly |
Total hyperspace jumps | 14 054 |
Max distance from start | 65 609,90 ly |
Max distance from Sol | 65 242,22 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 4W 4D 4H 57M |
Passengers |
|
Total bulk passengers delivered | 53 |
Total VIPs delivered | 2 421 |
Total delivered | 2 474 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 56 090 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 284 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 46 |
Grade 3 upgrades generated | 46 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 44M 38S |