CMDR m4xcp profile
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 913 253 165 cr |
Credits spent on ships | 412 322 831 cr |
Credits spent on outfitting | 647 990 320 cr |
Credits spent on repairs | 4 248 552 cr |
Credits spent on fuel | 138 686 cr |
Credits spent on munitions | 610 894 cr |
Insurance claims | 14 |
Total claim costs | 41 184 452 cr |
Combat |
|
Bounties claimed | 683 |
Profit from bounties | 57 421 449 cr |
Combat bonds | 126 |
Profit from combat bonds | 8 219 853 cr |
Assassinations | 53 |
Profit from assassinations | 22 649 144 cr |
Highest single reward | 1 422 960 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 24 784 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 50 450 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 154 206 cr |
Commodities smuggled | 16 |
Average profit | 17 134 cr |
Highest single transaction | 63 746 cr |
Trading |
|
Market network | 44 |
Trading profit | 9 380 711 cr |
Commodities traded | 1 614 |
Average profit | 68 472 cr |
Highest single transaction | 2 780 240 cr |
Mining |
|
Profits from mining | 8 623 124 cr |
Minerals refined | 115 |
Materials collected | 14 761 |
Exploration |
|
Systems visited | 2 383 |
Profits from exploration | 277 420 172 cr |
Level 2 detailed scans | 10 767 |
Level 3 detailed scans | 10 766 |
Highest payout | 10 048 132 cr |
Total hyperspace distance | 125 788 ly |
Total hyperspace jumps | 3 327 |
Max distance from start | 23 559,22 ly |
Max distance from Sol | 23 577,79 ly |
Max distance from Colonia | 26 844,50 ly |
Approximate time played | 4W 4H 11M |
Passengers |
|
Total bulk passengers delivered | 754 |
Total VIPs delivered | 3 259 |
Total delivered | 4 013 |
Total ejected | 59 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 462 640 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 131 |
Grade 1 upgrades generated | 288 |
Grade 2 upgrades generated | 265 |
Grade 3 upgrades generated | 239 |
Grade 4 upgrades generated | 190 |
Grade 5 upgrades generated | 149 |
Crew |
|
Crew credits earned | 70 376 058 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 3 |