CMDR Rogue II profile
(Anaconda)
Federation: Warrant Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 3 450 163 231 cr |
Credits spent on ships | 1 308 680 190 cr |
Credits spent on outfitting | 2 159 103 823 cr |
Credits spent on repairs | 9 072 887 cr |
Credits spent on fuel | 97 454 cr |
Credits spent on munitions | 451 074 cr |
Insurance claims | 25 |
Total claim costs | 189 345 700 cr |
Combat |
|
Bounties claimed | 101 |
Profit from bounties | 6 818 061 cr |
Combat bonds | 63 |
Profit from combat bonds | 3 750 357 cr |
Assassinations | 46 |
Profit from assassinations | 21 896 969 cr |
Highest single reward | 150 992 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 438 124 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 109 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 181 824 cr |
Commodities smuggled | 32 |
Average profit | 181 824 cr |
Highest single transaction | 181 824 cr |
Trading |
|
Market network | 12 |
Trading profit | 38 550 512 cr |
Commodities traded | 4 823 |
Average profit | 820 224 cr |
Highest single transaction | 32 433 152 cr |
Mining |
|
Profits from mining | 2 471 576 cr |
Minerals refined | 183 |
Materials collected | 7 123 |
Exploration |
|
Systems visited | 12 005 |
Profits from exploration | 3 783 367 698 cr |
Level 2 detailed scans | 56 752 |
Level 3 detailed scans | 56 752 |
Highest payout | 18 121 719 cr |
Total hyperspace distance | 738 582 ly |
Total hyperspace jumps | 12 635 |
Max distance from start | 65 393,03 ly |
Max distance from Sol | 65 424,32 ly |
Max distance from Colonia | 46 615,28 ly |
Approximate time played | 16W 2D 21H 39M |
Passengers |
|
Total bulk passengers delivered | 1 056 |
Total VIPs delivered | 203 |
Total delivered | 1 259 |
Total ejected | 135 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 121 219 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 340 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 101 |
Grade 3 upgrades generated | 78 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 34 |
Multi-Crew |
|
Total time in multi-crew | 2H 15M 3S |
Time in gunner role | 5H 7M 27S |
Time in fighter con role | 3M 54S |