CMDR Brivon3 profile
Federation: Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 2 620 126 246 cr |
Credits spent on ships | 991 335 487 cr |
Credits spent on outfitting | 909 088 347 cr |
Credits spent on repairs | 7 967 505 cr |
Credits spent on fuel | 101 846 cr |
Credits spent on munitions | 853 092 cr |
Insurance claims | 29 |
Total claim costs | 80 629 231 cr |
Combat |
|
Bounties claimed | 67 |
Profit from bounties | 12 092 344 cr |
Combat bonds | 2 |
Profit from combat bonds | 52 288 cr |
Assassinations | 22 |
Profit from assassinations | 25 056 923 cr |
Highest single reward | 654 910 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 70 779 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 9 150 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 9 974 cr |
Commodities smuggled | 10 |
Average profit | 1 425 cr |
Highest single transaction | 8 246 cr |
Trading |
|
Market network | 53 |
Trading profit | 1 827 888 953 cr |
Commodities traded | 5 792 |
Average profit | 14 623 112 cr |
Highest single transaction | 160 319 568 cr |
Mining |
|
Profits from mining | 1 816 882 094 cr |
Minerals refined | 2 691 |
Materials collected | 8 118 |
Exploration |
|
Systems visited | 3 582 |
Profits from exploration | 742 608 734 cr |
Level 2 detailed scans | 22 439 |
Level 3 detailed scans | 22 432 |
Highest payout | 13 312 346 cr |
Total hyperspace distance | 263 503 ly |
Total hyperspace jumps | 4 376 |
Max distance from start | 65 556,01 ly |
Max distance from Sol | 65 586,59 ly |
Max distance from Colonia | 46 469,27 ly |
Approximate time played | 6W 1D 17H 3M |
Passengers |
|
Total bulk passengers delivered | 599 |
Total VIPs delivered | 1 436 |
Total delivered | 2 035 |
Total ejected | 184 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 57 488 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 279 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 21 |
Multi-Crew |
|
Total time in multi-crew | 14H 17M 16S |
Time in gunner role | 3M 32S |