CMDR Jan_de_buldozer profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 958 131 316 cr |
Credits spent on ships | 2 834 532 132 cr |
Credits spent on outfitting | 7 991 011 763 cr |
Credits spent on repairs | 73 206 714 cr |
Credits spent on fuel | 2 198 382 cr |
Credits spent on munitions | 11 343 899 cr |
Insurance claims | 247 |
Total claim costs | 669 902 098 cr |
Combat |
|
Bounties claimed | 5 430 |
Profit from bounties | 996 529 195 cr |
Combat bonds | 5 016 |
Profit from combat bonds | 869 198 026 cr |
Assassinations | 301 |
Profit from assassinations | 168 352 339 cr |
Highest single reward | 326 025 cr |
Skimmers killed | 185 |
Crime |
|
Fines issued | 585 |
Lifetime fines value | 7 934 504 cr |
Bounties received/earned | 931 |
Lifetime bounty value | 17 135 200 cr |
Highest bounty issued | 2 659 600 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 4 586 441 cr |
Commodities smuggled | 589 |
Average profit | 158 153 cr |
Highest single transaction | 1 459 092 cr |
Trading |
|
Market network | 229 |
Trading profit | 6 752 995 007 cr |
Commodities traded | 578 523 |
Average profit | 4 365 220 cr |
Highest single transaction | 328 543 500 cr |
Mining |
|
Profits from mining | 5 758 429 663 cr |
Minerals refined | 8 630 |
Materials collected | 38 549 |
Exploration |
|
Systems visited | 5 806 |
Profits from exploration | 1 288 242 797 cr |
Level 2 detailed scans | 46 385 |
Level 3 detailed scans | 46 385 |
Highest payout | 21 317 460 cr |
Total hyperspace distance | 529 476 ly |
Total hyperspace jumps | 16 985 |
Max distance from start | 21 998,76 ly |
Max distance from Sol | 4 404,03 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 34W 2D 1H 2M |
Passengers |
|
Total bulk passengers delivered | 13 176 |
Total VIPs delivered | 7 172 |
Total delivered | 20 348 |
Total ejected | 3 215 |
Search and Rescue |
|
Total items rescued | 69 |
Total profit | 1 338 095 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 6 539 |
Grade 1 upgrades generated | 952 |
Grade 2 upgrades generated | 1 121 |
Grade 3 upgrades generated | 1 336 |
Grade 4 upgrades generated | 1 576 |
Grade 5 upgrades generated | 1 554 |
Crew |
|
Crew credits earned | 951 592 931 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 7 |