CMDR Sleep_extras profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 757 569 953 cr |
Credits spent on ships | 3 032 249 924 cr |
Credits spent on outfitting | 7 269 721 064 cr |
Credits spent on repairs | 43 936 477 cr |
Credits spent on fuel | 1 219 721 cr |
Credits spent on munitions | 3 857 787 cr |
Insurance claims | 119 |
Total claim costs | 486 681 674 cr |
Combat |
|
Bounties claimed | 8 130 |
Profit from bounties | 544 387 472 cr |
Combat bonds | 4 996 |
Profit from combat bonds | 176 919 779 cr |
Assassinations | 8 |
Profit from assassinations | 750 388 cr |
Highest single reward | 616 500 cr |
Skimmers killed | 390 |
Crime |
|
Fines issued | 525 |
Lifetime fines value | 68 853 887 cr |
Bounties received/earned | 932 |
Lifetime bounty value | 2 021 045 cr |
Highest bounty issued | 12 650 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 46 119 673 cr |
Commodities smuggled | 5 767 |
Average profit | 1 002 602 cr |
Highest single transaction | 3 194 928 cr |
Trading |
|
Market network | 131 |
Trading profit | 7 268 706 268 cr |
Commodities traded | 361 591 |
Average profit | 555 499 cr |
Highest single transaction | 764 978 176 cr |
Mining |
|
Profits from mining | 7 006 055 664 cr |
Minerals refined | 9 448 |
Materials collected | 21 283 |
Exploration |
|
Systems visited | 10 887 |
Profits from exploration | 625 719 010 cr |
Level 2 detailed scans | 2 464 |
Level 3 detailed scans | 27 701 |
Highest payout | 4 658 916 cr |
Total hyperspace distance | 692 014 ly |
Total hyperspace jumps | 26 212 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 6D 23H 51M |
Passengers |
|
Total bulk passengers delivered | 235 |
Total VIPs delivered | 197 |
Total delivered | 432 |
Total ejected | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 451 |
Grade 1 upgrades generated | 743 |
Grade 2 upgrades generated | 215 |
Grade 3 upgrades generated | 347 |
Grade 4 upgrades generated | 355 |
Grade 5 upgrades generated | 791 |
Crew |
|
Crew credits earned | 1 100 905 886 cr |
Crew hired | 23 |
Crew fired | 21 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 41M |
Time in gunner role | 13M 40S |
Time in fighter con role | 26M 37S |
Total credits accrued | 602 177 cr |