CMDR WindWpn profile
(Asp Explorer)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 601 776 326 cr |
Credits spent on ships | 155 782 924 cr |
Credits spent on outfitting | 251 113 319 cr |
Credits spent on repairs | 856 901 cr |
Credits spent on fuel | 257 936 cr |
Credits spent on munitions | 1 476 987 cr |
Insurance claims | 29 |
Total claim costs | 18 526 255 cr |
Combat |
|
Bounties claimed | 671 |
Profit from bounties | 14 274 619 cr |
Combat bonds | 97 |
Profit from combat bonds | 2 468 400 cr |
Assassinations | 8 |
Profit from assassinations | 3 501 257 cr |
Highest single reward | 180 080 cr |
Skimmers killed | 138 |
Crime |
|
Fines issued | 200 |
Lifetime fines value | 84 136 cr |
Bounties received/earned | 155 |
Lifetime bounty value | 102 060 cr |
Highest bounty issued | 10 990 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 801 232 cr |
Commodities smuggled | 185 |
Average profit | 27 629 cr |
Highest single transaction | 442 413 cr |
Trading |
|
Market network | 228 |
Trading profit | 33 829 543 cr |
Commodities traded | 13 775 |
Average profit | 62 187 cr |
Highest single transaction | 10 528 980 cr |
Mining |
|
Profits from mining | 21 023 916 cr |
Minerals refined | 245 |
Materials collected | 9 497 |
Exploration |
|
Systems visited | 3 515 |
Profits from exploration | 315 764 904 cr |
Level 2 detailed scans | 7 907 |
Level 3 detailed scans | 12 782 |
Highest payout | 11 500 717 cr |
Total hyperspace distance | 134 676 ly |
Total hyperspace jumps | 4 955 |
Max distance from start | 22 567,96 ly |
Max distance from Sol | 22 576,53 ly |
Max distance from Colonia | 23 767,39 ly |
Approximate time played | 5W 2H 22M |
Passengers |
|
Total bulk passengers delivered | 52 |
Total VIPs delivered | 300 |
Total delivered | 352 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 265 567 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 064 |
Grade 1 upgrades generated | 379 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 121 |
Crew |
|
Crew credits earned | 3 241 814 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 9M 38S |
Time in gunner role | 27M 32S |
Time in fighter con role | 27M 42S |
Total credits accrued | 284 280 cr |