CMDR Krash Starwind profile
(Anaconda)
Federation: Warrant Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1 260 504 084 cr |
Credits spent on ships | 1 425 182 909 cr |
Credits spent on outfitting | 3 148 169 259 cr |
Credits spent on repairs | 28 151 504 cr |
Credits spent on fuel | 331 883 cr |
Credits spent on munitions | 2 329 408 cr |
Insurance claims | 166 |
Total claim costs | 751 033 226 cr |
Combat |
|
Bounties claimed | 643 |
Profit from bounties | 13 253 056 cr |
Combat bonds | 504 |
Profit from combat bonds | 369 023 735 cr |
Assassinations | 8 |
Profit from assassinations | 1 486 397 cr |
Highest single reward | 365 455 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 324 |
Lifetime fines value | 580 911 cr |
Bounties received/earned | 107 |
Lifetime bounty value | 197 690 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | −69 913 cr |
Commodities smuggled | 367 |
Average profit | −5 378 cr |
Highest single transaction | 72 000 cr |
Trading |
|
Market network | 70 |
Trading profit | 25 472 544 cr |
Commodities traded | 13 998 |
Average profit | 92 965 cr |
Highest single transaction | 4 193 938 cr |
Mining |
|
Profits from mining | 131 423 cr |
Minerals refined | 72 |
Materials collected | 5 623 |
Exploration |
|
Systems visited | 13 758 |
Profits from exploration | 225 809 526 cr |
Level 2 detailed scans | 9 105 |
Level 3 detailed scans | 22 901 |
Highest payout | 10 979 876 cr |
Total hyperspace distance | 549 344 ly |
Total hyperspace jumps | 16 694 |
Max distance from start | 30 651,53 ly |
Max distance from Sol | 30 709,76 ly |
Max distance from Colonia | 28 615,24 ly |
Approximate time played | 8W 1D 3H 8M |
Passengers |
|
Total bulk passengers delivered | 7 082 |
Total VIPs delivered | 177 |
Total delivered | 7 259 |
Total ejected | 179 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 565 847 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 496 |
Grade 1 upgrades generated | 283 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 57 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew credits earned | 272 465 882 cr |
Crew hired | 30 |
Crew fired | 21 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 5H 49M 45S |
Time in gunner role | 43M 47S |
Time in fighter con role | 5H 24M 9S |
Total credits accrued | 3 753 210 cr |