CMDR NZSimian profile

Profile
Commander name:
Current ship:
Simian's Folly [E5-150]
(Asp Explorer)
 
Member since:
9.9.2016
 
Distances submitted:
0
 
Systems visited:
6 845
Systems discovered first:
2 299
Ranks

77%

68%

100%

Defenceless

0%

Directionless

0%

0%

Federation: Petty Officer

8%

Empire: Duke

44%
Flight log heatmap
Statistics

Balance

Current assets 1 525 710 171 cr
Credits spent on ships 740 200 389 cr
Credits spent on outfitting 1 838 568 786 cr
Credits spent on repairs 9 691 610 cr
Credits spent on fuel 286 163 cr
Credits spent on munitions 1 245 044 cr
Insurance claims 23
Total claim costs 45 403 793 cr

Combat

Bounties claimed 3 077
Profit from bounties 67 785 438 cr
Combat bonds 1 101
Profit from combat bonds 23 002 175 cr
Assassinations 54
Profit from assassinations 7 882 567 cr
Highest single reward 6 542 cr
Skimmers killed 239

Crime

Fines issued 1 460
Lifetime fines value 136 247 311 cr
Bounties received/earned 1 713
Lifetime bounty value 3 947 455 cr
Highest bounty issued 22 870 cr

Smuggling

Black market network 11
Black market profit 107 616 902 cr
Commodities smuggled 13 122
Average profit 809 150 cr
Highest single transaction 1 707 264 cr

Trading

Market network 97
Trading profit 142 548 575 cr
Commodities traded 85 771
Average profit 143 553 cr
Highest single transaction 38 177 217 cr

Mining

Profits from mining 0 cr
Minerals refined 0
Materials collected 6 098

Exploration

Systems visited 7 232
Profits from exploration 492 804 464 cr
Level 2 detailed scans 21 352
Level 3 detailed scans 28 976
Highest payout 6 759 367 cr
Total hyperspace distance 293 266 ly
Total hyperspace jumps 10 478
Max distance from start 25 843,92 ly
Max distance from Sol 25 899,99 ly
Max distance from Colonia 25 842,46 ly
Approximate time played 7W 2D 5H 53M

Passengers

Total bulk passengers delivered 160
Total VIPs delivered 26
Total delivered 186
Total ejected 0

Search and Rescue

Total items rescued 51
Total profit 611 818 cr
Total rescue transactions 25

Crafting

Number of engineers used 6
Number of upgrades generated 291
Grade 1 upgrades generated 92
Grade 2 upgrades generated 34
Grade 3 upgrades generated 76
Grade 4 upgrades generated 56
Grade 5 upgrades generated 33

Crew

Crew credits earned 36 082 074 cr
Crew hired 7
Crew fired 7

Multi-Crew

Total time in multi-crew 4H 13M 59S
Time in gunner role 4H 42M 20S