CMDR NZSimian profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 525 710 171 cr |
Credits spent on ships | 740 200 389 cr |
Credits spent on outfitting | 1 838 568 786 cr |
Credits spent on repairs | 9 691 610 cr |
Credits spent on fuel | 286 163 cr |
Credits spent on munitions | 1 245 044 cr |
Insurance claims | 23 |
Total claim costs | 45 403 793 cr |
Combat |
|
Bounties claimed | 3 077 |
Profit from bounties | 67 785 438 cr |
Combat bonds | 1 101 |
Profit from combat bonds | 23 002 175 cr |
Assassinations | 54 |
Profit from assassinations | 7 882 567 cr |
Highest single reward | 6 542 cr |
Skimmers killed | 239 |
Crime |
|
Fines issued | 1 460 |
Lifetime fines value | 136 247 311 cr |
Bounties received/earned | 1 713 |
Lifetime bounty value | 3 947 455 cr |
Highest bounty issued | 22 870 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 107 616 902 cr |
Commodities smuggled | 13 122 |
Average profit | 809 150 cr |
Highest single transaction | 1 707 264 cr |
Trading |
|
Market network | 97 |
Trading profit | 142 548 575 cr |
Commodities traded | 85 771 |
Average profit | 143 553 cr |
Highest single transaction | 38 177 217 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6 098 |
Exploration |
|
Systems visited | 7 232 |
Profits from exploration | 492 804 464 cr |
Level 2 detailed scans | 21 352 |
Level 3 detailed scans | 28 976 |
Highest payout | 6 759 367 cr |
Total hyperspace distance | 293 266 ly |
Total hyperspace jumps | 10 478 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 842,46 ly |
Approximate time played | 7W 2D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 160 |
Total VIPs delivered | 26 |
Total delivered | 186 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 611 818 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 291 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 76 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 36 082 074 cr |
Crew hired | 7 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 4H 13M 59S |
Time in gunner role | 4H 42M 20S |