CMDR SNOWRONIIN profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 497 229 797 cr |
Credits spent on ships | 1 233 955 094 cr |
Credits spent on outfitting | 2 064 844 289 cr |
Credits spent on repairs | 39 746 250 cr |
Credits spent on fuel | 420 077 cr |
Credits spent on munitions | 1 161 550 cr |
Insurance claims | 48 |
Total claim costs | 395 238 407 cr |
Combat |
|
Bounties claimed | 1 574 |
Profit from bounties | 301 659 890 cr |
Combat bonds | 2 369 |
Profit from combat bonds | 173 097 540 cr |
Assassinations | 63 |
Profit from assassinations | 128 256 252 cr |
Highest single reward | 892 600 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 216 |
Lifetime fines value | 75 034 905 cr |
Bounties received/earned | 178 |
Lifetime bounty value | 1 330 100 cr |
Highest bounty issued | 768 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 396 265 cr |
Commodities smuggled | 91 |
Average profit | 44 029 cr |
Highest single transaction | 252 586 cr |
Trading |
|
Market network | 59 |
Trading profit | 129 041 074 cr |
Commodities traded | 4 261 |
Average profit | 1 870 160 cr |
Highest single transaction | 72 438 105 cr |
Mining |
|
Profits from mining | 1 914 399 667 cr |
Minerals refined | 625 |
Materials collected | 13 042 |
Exploration |
|
Systems visited | 3 439 |
Profits from exploration | 315 886 307 cr |
Level 2 detailed scans | 8 171 |
Level 3 detailed scans | 8 120 |
Highest payout | 4 520 517 cr |
Total hyperspace distance | 320 136 ly |
Total hyperspace jumps | 5 228 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 640,53 ly |
Max distance from Colonia | 46 512,55 ly |
Approximate time played | 11W 2D 20H 26M |
Passengers |
|
Total bulk passengers delivered | 71 |
Total VIPs delivered | 151 |
Total delivered | 222 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3 055 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 098 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 251 |
Grade 4 upgrades generated | 276 |
Grade 5 upgrades generated | 178 |
Crew |
|
Crew credits earned | 1 052 899 250 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 7M 47S |
Time in gunner role | 58S |
Time in fighter con role | 10M 54S |