CMDR Ausweider profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 063 830 818 cr |
Credits spent on ships | 1 204 659 768 cr |
Credits spent on outfitting | 3 615 563 224 cr |
Credits spent on repairs | 20 874 822 cr |
Credits spent on fuel | 442 876 cr |
Credits spent on munitions | 2 139 739 cr |
Insurance claims | 30 |
Total claim costs | 252 215 901 cr |
Combat |
|
Bounties claimed | 1 854 |
Profit from bounties | 274 733 339 cr |
Combat bonds | 1 232 |
Profit from combat bonds | 213 671 730 cr |
Assassinations | 113 |
Profit from assassinations | 84 623 554 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 157 |
Lifetime fines value | 75 834 cr |
Bounties received/earned | 352 |
Lifetime bounty value | 3 997 300 cr |
Highest bounty issued | 97 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −3 442 cr |
Commodities smuggled | 5 |
Average profit | −688 cr |
Highest single transaction | −628 cr |
Trading |
|
Market network | 77 |
Trading profit | 10 244 540 245 cr |
Commodities traded | 132 689 |
Average profit | 27 318 774 cr |
Highest single transaction | 134 164 382 cr |
Mining |
|
Profits from mining | 368 124 127 cr |
Minerals refined | 1 396 |
Materials collected | 34 794 |
Exploration |
|
Systems visited | 2 904 |
Profits from exploration | 106 808 918 cr |
Level 2 detailed scans | 6 870 |
Level 3 detailed scans | 6 870 |
Highest payout | 2 772 631 cr |
Total hyperspace distance | 193 064 ly |
Total hyperspace jumps | 5 122 |
Max distance from start | 25 869,42 ly |
Max distance from Sol | 25 900,48 ly |
Max distance from Colonia | 23 748,82 ly |
Approximate time played | 7W 3D 20H 50M |
Passengers |
|
Total bulk passengers delivered | 7 327 |
Total VIPs delivered | 13 462 |
Total delivered | 20 789 |
Total ejected | 252 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 62 982 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 704 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 337 |
Grade 3 upgrades generated | 462 |
Grade 4 upgrades generated | 546 |
Grade 5 upgrades generated | 1 025 |
Crew |
|
Crew credits earned | 107 458 514 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 8M 11S |
Time in gunner role | 1M 27S |
Time in fighter con role | 3M 4S |