CMDR Segar_ profile
(Mamba)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 1 345 812 671 cr |
Credits spent on ships | 332 387 458 cr |
Credits spent on outfitting | 880 330 643 cr |
Credits spent on repairs | 1 318 606 cr |
Credits spent on fuel | 66 655 cr |
Credits spent on munitions | 264 874 cr |
Insurance claims | 1 |
Total claim costs | 760 094 cr |
Combat |
|
Bounties claimed | 203 |
Profit from bounties | 26 446 255 cr |
Combat bonds | 1 |
Profit from combat bonds | 400 000 cr |
Assassinations | 5 |
Profit from assassinations | 3 593 847 cr |
Highest single reward | 916 224 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 4 700 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 40 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 37 |
Trading profit | 549 028 097 cr |
Commodities traded | 43 348 |
Average profit | 3 033 304 cr |
Highest single transaction | 23 204 608 cr |
Mining |
|
Profits from mining | 157 921 315 cr |
Minerals refined | 731 |
Materials collected | 7 471 |
Exploration |
|
Systems visited | 1 389 |
Profits from exploration | 600 486 454 cr |
Level 2 detailed scans | 11 697 |
Level 3 detailed scans | 11 697 |
Highest payout | 36 868 240 cr |
Total hyperspace distance | 47 847 ly |
Total hyperspace jumps | 1 638 |
Max distance from start | 4 332,08 ly |
Max distance from Sol | 4 295,65 ly |
Max distance from Colonia | 23 739,42 ly |
Approximate time played | 2W 4D 12H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 264 673 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 286 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 17 |