CMDR bampeanut profile
(Krait Mk II)
Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 5 549 046 742 cr |
Credits spent on ships | 703 965 629 cr |
Credits spent on outfitting | 1 134 322 274 cr |
Credits spent on repairs | 56 326 506 cr |
Credits spent on fuel | 327 313 cr |
Credits spent on munitions | 3 023 917 cr |
Insurance claims | 67 |
Total claim costs | 485 277 602 cr |
Combat |
|
Bounties claimed | 1 427 |
Profit from bounties | 329 587 178 cr |
Combat bonds | 3 041 |
Profit from combat bonds | 4 158 414 297 cr |
Assassinations | 4 |
Profit from assassinations | 6 003 369 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 172 |
Lifetime fines value | 116 953 cr |
Bounties received/earned | 62 |
Lifetime bounty value | 44 350 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 257 928 cr |
Commodities smuggled | 190 |
Average profit | 28 659 cr |
Highest single transaction | 108 872 cr |
Trading |
|
Market network | 50 |
Trading profit | 743 508 593 cr |
Commodities traded | 24 758 |
Average profit | 3 507 116 cr |
Highest single transaction | 211 752 128 cr |
Mining |
|
Profits from mining | 614 100 727 cr |
Minerals refined | 2 491 |
Materials collected | 6 488 |
Exploration |
|
Systems visited | 3 909 |
Profits from exploration | 554 537 048 cr |
Level 2 detailed scans | 20 125 |
Level 3 detailed scans | 20 125 |
Highest payout | 14 393 569 cr |
Total hyperspace distance | 186 389 ly |
Total hyperspace jumps | 4 914 |
Max distance from start | 28 388,80 ly |
Max distance from Sol | 28 494,60 ly |
Max distance from Colonia | 22 764,73 ly |
Approximate time played | 5W 6D 3H 5M |
Passengers |
|
Total bulk passengers delivered | 54 |
Total VIPs delivered | 20 |
Total delivered | 74 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 601 922 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 581 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 52 |
Crew |
|
Crew credits earned | 610 436 588 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 20H 14M 57S |