CMDR VOiDPROxY profile
(Anaconda)
Federation: None
Empire: Knight
Balance |
|
---|---|
Current assets | 2 857 071 570 cr |
Credits spent on ships | 887 834 074 cr |
Credits spent on outfitting | 1 944 522 078 cr |
Credits spent on repairs | 3 702 060 cr |
Credits spent on fuel | 177 771 cr |
Credits spent on munitions | 669 176 cr |
Insurance claims | 7 |
Total claim costs | 23 942 837 cr |
Combat |
|
Bounties claimed | 427 |
Profit from bounties | 55 504 491 cr |
Combat bonds | 136 |
Profit from combat bonds | 7 614 676 cr |
Assassinations | 19 |
Profit from assassinations | 10 865 026 cr |
Highest single reward | 1 062 584 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 3 800 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 55 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 169 |
Trading profit | 578 552 411 cr |
Commodities traded | 50 484 |
Average profit | 1 314 892 cr |
Highest single transaction | 35 183 630 cr |
Mining |
|
Profits from mining | 282 226 165 cr |
Minerals refined | 2 336 |
Materials collected | 8 538 |
Exploration |
|
Systems visited | 4 713 |
Profits from exploration | 1 716 526 674 cr |
Level 2 detailed scans | 51 952 |
Level 3 detailed scans | 51 948 |
Highest payout | 21 219 208 cr |
Total hyperspace distance | 175 017 ly |
Total hyperspace jumps | 5 789 |
Max distance from start | 26 749,61 ly |
Max distance from Sol | 26 781,47 ly |
Max distance from Colonia | 23 693,93 ly |
Approximate time played | 4W 1D 18H 40M |
Passengers |
|
Total bulk passengers delivered | 482 |
Total VIPs delivered | 90 |
Total delivered | 572 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1 312 008 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 298 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 57 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 162 690 655 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 28M 25S |
Time in gunner role | 14M 39S |
Time in fighter con role | 44M 8S |
Total credits accrued | 2 714 070 cr |