CMDR Marko S Ramius profile
(Krait MkII)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15 084 766 964 cr |
Credits spent on ships | 3 756 447 891 cr |
Credits spent on outfitting | 8 064 414 446 cr |
Credits spent on repairs | 68 540 632 cr |
Credits spent on fuel | 979 765 cr |
Credits spent on munitions | 8 377 396 cr |
Insurance claims | 218 |
Total claim costs | 1 272 984 376 cr |
Combat |
|
Bounties claimed | 5 109 |
Profit from bounties | 437 821 627 cr |
Combat bonds | 5 497 |
Profit from combat bonds | 7 877 152 389 cr |
Assassinations | 13 |
Profit from assassinations | 7 596 504 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 311 |
Crime |
|
Fines issued | 324 |
Lifetime fines value | 2 276 527 cr |
Bounties received/earned | 668 |
Lifetime bounty value | 525 430 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 895 780 cr |
Commodities smuggled | 116 |
Average profit | 49 766 cr |
Highest single transaction | 440 002 cr |
Trading |
|
Market network | 184 |
Trading profit | 15 051 447 586 cr |
Commodities traded | 189 209 |
Average profit | 14 132 815 cr |
Highest single transaction | 808 689 664 cr |
Mining |
|
Profits from mining | 12 385 544 086 cr |
Minerals refined | 13 093 |
Materials collected | 33 777 |
Exploration |
|
Systems visited | 16 122 |
Profits from exploration | 502 036 734 cr |
Level 2 detailed scans | 15 213 |
Level 3 detailed scans | 28 667 |
Highest payout | 7 342 852 cr |
Total hyperspace distance | 771 290 ly |
Total hyperspace jumps | 22 199 |
Max distance from start | 65 253,21 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 15W 14H 1M |
Passengers |
|
Total bulk passengers delivered | 11 495 |
Total VIPs delivered | 1 864 |
Total delivered | 13 359 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 787 575 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 769 |
Grade 1 upgrades generated | 513 |
Grade 2 upgrades generated | 435 |
Grade 3 upgrades generated | 639 |
Grade 4 upgrades generated | 813 |
Grade 5 upgrades generated | 1 369 |
Crew |
|
Crew credits earned | 1 583 630 145 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 5M 20S |
Time in gunner role | 39M 12S |
Time in fighter con role | 54M 2S |
Total credits accrued | 2 402 959 cr |