CMDR Zethican profile
![](/img/users/1/2/4/7/4/2/124742.png?v=1606709755)
(Krait Mk II)
![](/img/ships/128816567/krait_mkii_default_defaultpaintjob.jpg)
Federation: Cadet
Empire: Baron
Balance |
|
---|---|
Current assets | 1 269 634 781 cr |
Credits spent on ships | 258 951 673 cr |
Credits spent on outfitting | 235 508 167 cr |
Credits spent on repairs | 139 951 cr |
Credits spent on fuel | 63 922 cr |
Credits spent on munitions | 132 419 cr |
Insurance claims | 12 |
Total claim costs | 19 730 285 cr |
Combat |
|
Bounties claimed | 83 |
Profit from bounties | 12 014 756 cr |
Combat bonds | 5 |
Profit from combat bonds | 323 031 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 196 834 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 2 000 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 299 cr |
Commodities smuggled | 6 |
Average profit | 50 cr |
Highest single transaction | 149 cr |
Trading |
|
Market network | 54 |
Trading profit | 154 601 953 cr |
Commodities traded | 12 116 |
Average profit | 1 515 705 cr |
Highest single transaction | 22 148 730 cr |
Mining |
|
Profits from mining | 7 210 257 cr |
Minerals refined | 51 |
Materials collected | 3 090 |
Exploration |
|
Systems visited | 1 415 |
Profits from exploration | 922 580 456 cr |
Level 2 detailed scans | 9 193 |
Level 3 detailed scans | 9 193 |
Highest payout | 17 743 104 cr |
Total hyperspace distance | 51 720 ly |
Total hyperspace jumps | 1 681 |
Max distance from start | 1 391,96 ly |
Max distance from Sol | 1 254,29 ly |
Max distance from Colonia | 22 497,30 ly |
Approximate time played | 2W 2D 17H 44M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 28 |
Total delivered | 28 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 87 742 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 317 |
Grade 1 upgrades generated | 125 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 55 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 83 537 575 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 53M 29S |
Time in gunner role | 12M 49S |
Time in fighter con role | 2H 15M 38S |