CMDR Roxbrough profile
![](/img/users/default.png?v=1548248885)
(Imperial Courier)
![](/img/ships/128671223/empire_courier_default_defaultpaintjob.jpg)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15 694 592 522 cr |
Credits spent on ships | 700 995 997 cr |
Credits spent on outfitting | 2 445 385 008 cr |
Credits spent on repairs | 5 372 380 cr |
Credits spent on fuel | 168 688 cr |
Credits spent on munitions | 391 314 cr |
Insurance claims | 11 |
Total claim costs | 177 223 454 cr |
Combat |
|
Bounties claimed | 14 815 |
Profit from bounties | 1 198 727 474 cr |
Combat bonds | 351 |
Profit from combat bonds | 33 860 000 cr |
Assassinations | 2 |
Profit from assassinations | 845 365 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 1 |
Lifetime fines value | 400 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 7 |
Trading profit | 239 351 809 cr |
Commodities traded | 18 957 |
Average profit | 2 216 220 cr |
Highest single transaction | 9 729 376 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3 367 |
Exploration |
|
Systems visited | 1 448 |
Profits from exploration | 571 016 127 cr |
Level 2 detailed scans | 5 655 |
Level 3 detailed scans | 5 655 |
Highest payout | 17 239 860 cr |
Total hyperspace distance | 66 806 ly |
Total hyperspace jumps | 2 303 |
Max distance from start | 29 961,38 ly |
Max distance from Sol | 29 993,16 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 9W 1D 7H 3M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 726 |
Grade 1 upgrades generated | 121 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 167 |
Grade 4 upgrades generated | 175 |
Grade 5 upgrades generated | 119 |
Crew |
|
Crew credits earned | 5 333 273 432 cr |
Crew hired | 1 |
Crew lost | 8 |