CMDR sordy profile
(Vulture)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 898 899 576 cr |
Credits spent on ships | 355 450 177 cr |
Credits spent on outfitting | 1 176 299 463 cr |
Credits spent on repairs | 4 273 318 cr |
Credits spent on fuel | 157 794 cr |
Credits spent on munitions | 954 115 cr |
Insurance claims | 11 |
Total claim costs | 35 291 195 cr |
Combat |
|
Bounties claimed | 904 |
Profit from bounties | 197 186 371 cr |
Combat bonds | 2 700 |
Profit from combat bonds | 447 685 034 cr |
Assassinations | 28 |
Profit from assassinations | 30 488 423 cr |
Highest single reward | 416 575 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 839 341 cr |
Bounties received/earned | 238 |
Lifetime bounty value | 926 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 102 423 cr |
Commodities smuggled | 97 |
Average profit | 17 071 cr |
Highest single transaction | 76 544 cr |
Trading |
|
Market network | 110 |
Trading profit | 1 006 623 844 cr |
Commodities traded | 116 421 |
Average profit | 2 357 433 cr |
Highest single transaction | 73 880 880 cr |
Mining |
|
Profits from mining | 395 153 829 cr |
Minerals refined | 1 718 |
Materials collected | 12 017 |
Exploration |
|
Systems visited | 1 747 |
Profits from exploration | 512 345 885 cr |
Level 2 detailed scans | 13 415 |
Level 3 detailed scans | 13 415 |
Highest payout | 23 166 792 cr |
Total hyperspace distance | 70 308 ly |
Total hyperspace jumps | 2 610 |
Max distance from start | 5 270,73 ly |
Max distance from Sol | 5 281,81 ly |
Max distance from Colonia | 25 928,85 ly |
Approximate time played | 3W 1D 7H 48M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 509 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 025 |
Grade 1 upgrades generated | 252 |
Grade 2 upgrades generated | 200 |
Grade 3 upgrades generated | 196 |
Grade 4 upgrades generated | 188 |
Grade 5 upgrades generated | 189 |
Multi-Crew |
|
Total time in multi-crew | 53M 9S |
Time in gunner role | 28M 34S |