CMDR A1isone profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 861 907 209 cr |
Credits spent on ships | 532 340 452 cr |
Credits spent on outfitting | 1 112 542 083 cr |
Credits spent on repairs | 15 114 596 cr |
Credits spent on fuel | 107 057 cr |
Credits spent on munitions | 1 345 195 cr |
Insurance claims | 65 |
Total claim costs | 121 776 909 cr |
Combat |
|
Bounties claimed | 546 |
Profit from bounties | 14 203 819 cr |
Combat bonds | 335 |
Profit from combat bonds | 9 725 256 cr |
Assassinations | 11 |
Profit from assassinations | 6 278 248 cr |
Highest single reward | 165 350 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 327 |
Lifetime fines value | 1 201 253 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 89 040 cr |
Highest bounty issued | 8 505 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 1 756 175 cr |
Commodities smuggled | 688 |
Average profit | 46 215 cr |
Highest single transaction | 755 424 cr |
Trading |
|
Market network | 169 |
Trading profit | 17 737 067 cr |
Commodities traded | 19 567 |
Average profit | 26 161 cr |
Highest single transaction | 1 535 732 cr |
Mining |
|
Profits from mining | 4 363 373 cr |
Minerals refined | 619 |
Materials collected | 12 776 |
Exploration |
|
Systems visited | 8 746 |
Profits from exploration | 257 398 269 cr |
Level 2 detailed scans | 20 460 |
Level 3 detailed scans | 125 689 |
Highest payout | 2 590 280 cr |
Total hyperspace distance | 404 659 ly |
Total hyperspace jumps | 10 170 |
Max distance from start | 60 158,14 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 2D 21H 3M |
Passengers |
|
Total bulk passengers delivered | 884 |
Total VIPs delivered | 147 |
Total delivered | 1 031 |
Total ejected | 97 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 113 236 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 028 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 228 |
Crew |
|
Crew credits earned | 44 400 815 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 40M 49S |