CMDR Sznur profile
(Diamondback Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 049 916 941 cr |
Credits spent on ships | 2 318 979 395 cr |
Credits spent on outfitting | 5 797 516 219 cr |
Credits spent on repairs | 71 714 108 cr |
Credits spent on fuel | 567 926 cr |
Credits spent on munitions | 13 282 724 cr |
Insurance claims | 97 |
Total claim costs | 1 478 634 591 cr |
Combat |
|
Bounties claimed | 4 963 |
Profit from bounties | 1 331 889 944 cr |
Combat bonds | 1 712 |
Profit from combat bonds | 132 588 300 cr |
Assassinations | 459 |
Profit from assassinations | 684 958 591 cr |
Highest single reward | 2 139 342 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 1 510 |
Lifetime fines value | 7 283 311 cr |
Bounties received/earned | 187 |
Lifetime bounty value | 1 547 600 cr |
Highest bounty issued | 875 100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 694 057 cr |
Commodities smuggled | 336 |
Average profit | 77 117 cr |
Highest single transaction | 551 152 cr |
Trading |
|
Market network | 293 |
Trading profit | 8 957 952 373 cr |
Commodities traded | 293 135 |
Average profit | 7 735 710 cr |
Highest single transaction | 184 641 840 cr |
Mining |
|
Profits from mining | 13 748 288 710 cr |
Minerals refined | 2 330 |
Materials collected | 56 522 |
Exploration |
|
Systems visited | 4 847 |
Profits from exploration | 1 771 314 940 cr |
Level 2 detailed scans | 50 734 |
Level 3 detailed scans | 50 734 |
Highest payout | 20 678 768 cr |
Total hyperspace distance | 374 293 ly |
Total hyperspace jumps | 8 518 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 38W 4D 21H 22M |
Passengers |
|
Total bulk passengers delivered | 6 804 |
Total VIPs delivered | 10 |
Total delivered | 6 814 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 108 |
Total profit | 2 389 832 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 052 |
Grade 1 upgrades generated | 566 |
Grade 2 upgrades generated | 690 |
Grade 3 upgrades generated | 869 |
Grade 4 upgrades generated | 1 001 |
Grade 5 upgrades generated | 926 |
Crew |
|
Crew credits earned | 2 486 774 914 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 3H 30M 17S |
Time in gunner role | 15M 18S |