CMDR Nosrik profile
(Krait Phantom)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2 764 026 132 cr |
Credits spent on ships | 471 255 230 cr |
Credits spent on outfitting | 1 379 390 250 cr |
Credits spent on repairs | 4 625 340 cr |
Credits spent on fuel | 240 980 cr |
Credits spent on munitions | 257 275 cr |
Insurance claims | 10 |
Total claim costs | 27 655 278 cr |
Combat |
|
Bounties claimed | 133 |
Profit from bounties | 11 619 223 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 16 |
Profit from assassinations | 3 166 887 cr |
Highest single reward | 148 900 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 13 514 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 14 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 18 357 cr |
Commodities smuggled | 17 |
Average profit | 3 060 cr |
Highest single transaction | 8 046 cr |
Trading |
|
Market network | 85 |
Trading profit | 683 065 418 cr |
Commodities traded | 9 690 |
Average profit | 3 133 328 cr |
Highest single transaction | 126 139 784 cr |
Mining |
|
Profits from mining | 620 197 121 cr |
Minerals refined | 2 027 |
Materials collected | 10 014 |
Exploration |
|
Systems visited | 9 547 |
Profits from exploration | 1 628 128 705 cr |
Level 2 detailed scans | 53 846 |
Level 3 detailed scans | 53 845 |
Highest payout | 15 741 806 cr |
Total hyperspace distance | 417 655 ly |
Total hyperspace jumps | 11 064 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 6W 18H 28M |
Passengers |
|
Total bulk passengers delivered | 7 516 |
Total VIPs delivered | 48 |
Total delivered | 7 564 |
Total ejected | 108 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 164 376 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 842 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 165 |
Grade 4 upgrades generated | 184 |
Grade 5 upgrades generated | 197 |