CMDR Isolar profile
(Anaconda)
Federation: Cadet
Empire: Duke
Balance |
|
---|---|
Current assets | 2 835 941 844 cr |
Credits spent on ships | 832 617 925 cr |
Credits spent on outfitting | 4 015 758 311 cr |
Credits spent on repairs | 5 557 794 cr |
Credits spent on fuel | 186 406 cr |
Credits spent on munitions | 217 932 cr |
Insurance claims | 34 |
Total claim costs | 212 660 009 cr |
Combat |
|
Bounties claimed | 564 |
Profit from bounties | 140 413 456 cr |
Combat bonds | 76 |
Profit from combat bonds | 5 040 223 cr |
Assassinations | 22 |
Profit from assassinations | 11 293 562 cr |
Highest single reward | 337 020 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 9 900 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 5 161 050 cr |
Highest bounty issued | 1 441 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7 975 cr |
Commodities smuggled | 5 |
Average profit | 1 595 cr |
Highest single transaction | 3 099 cr |
Trading |
|
Market network | 55 |
Trading profit | 279 545 760 cr |
Commodities traded | 36 493 |
Average profit | 3 071 931 cr |
Highest single transaction | 18 469 184 cr |
Mining |
|
Profits from mining | 18 646 288 cr |
Minerals refined | 0 |
Materials collected | 11 541 |
Exploration |
|
Systems visited | 2 632 |
Profits from exploration | 287 229 658 cr |
Level 2 detailed scans | 9 078 |
Level 3 detailed scans | 9 078 |
Highest payout | 7 306 981 cr |
Total hyperspace distance | 161 763 ly |
Total hyperspace jumps | 3 685 |
Max distance from start | 65 288,58 ly |
Max distance from Sol | 54 509,85 ly |
Max distance from Colonia | 33 231,20 ly |
Approximate time played | 4W 1D 6H 55M |
Passengers |
|
Total bulk passengers delivered | 72 |
Total VIPs delivered | 5 501 |
Total delivered | 5 573 |
Total ejected | 221 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 628 |
Grade 1 upgrades generated | 105 |
Grade 2 upgrades generated | 128 |
Grade 3 upgrades generated | 166 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 100 |
Crew |
|
Crew credits earned | 118 521 103 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4M 21S |