CMDR LukasLetsPlayYT profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 948 718 907 cr |
Credits spent on ships | 2 384 044 866 cr |
Credits spent on outfitting | 3 758 537 817 cr |
Credits spent on repairs | 10 304 307 cr |
Credits spent on fuel | 266 015 cr |
Credits spent on munitions | 2 874 261 cr |
Insurance claims | 61 |
Total claim costs | 47 765 423 cr |
Combat |
|
Bounties claimed | 3 061 |
Profit from bounties | 557 115 521 cr |
Combat bonds | 322 |
Profit from combat bonds | 185 342 776 cr |
Assassinations | 1 |
Profit from assassinations | 196 924 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 245 |
Lifetime fines value | 218 613 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 153 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | −84 734 cr |
Commodities smuggled | 257 |
Average profit | −14 122 cr |
Highest single transaction | 28 914 cr |
Trading |
|
Market network | 40 |
Trading profit | 1 011 941 656 cr |
Commodities traded | 15 254 |
Average profit | 6 445 488 cr |
Highest single transaction | 125 790 720 cr |
Mining |
|
Profits from mining | 590 225 785 cr |
Minerals refined | 1 385 |
Materials collected | 10 272 |
Exploration |
|
Systems visited | 2 198 |
Profits from exploration | 136 661 715 cr |
Level 2 detailed scans | 4 159 |
Level 3 detailed scans | 4 159 |
Highest payout | 8 229 096 cr |
Total hyperspace distance | 122 656 ly |
Total hyperspace jumps | 3 353 |
Max distance from start | 22 560,66 ly |
Approximate time played | 4W 6D 21H 25M |
Passengers |
|
Total bulk passengers delivered | 3 071 |
Total VIPs delivered | 14 |
Total delivered | 3 085 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 41 655 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1 134 |
Grade 1 upgrades generated | 214 |
Grade 2 upgrades generated | 272 |
Grade 3 upgrades generated | 321 |
Grade 4 upgrades generated | 218 |
Grade 5 upgrades generated | 109 |
Crew |
|
Crew credits earned | 146 021 354 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 15H 33M 28S |
Time in gunner role | 29M 6S |
Time in fighter con role | 34M 50S |
Total credits accrued | 812 203 cr |