CMDR Qkine profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 852 387 023 cr |
Credits spent on ships | 772 659 169 cr |
Credits spent on outfitting | 908 404 393 cr |
Credits spent on repairs | 9 704 447 cr |
Credits spent on fuel | 233 915 cr |
Credits spent on munitions | 710 147 cr |
Insurance claims | 25 |
Total claim costs | 72 512 172 cr |
Combat |
|
Bounties claimed | 191 |
Profit from bounties | 24 492 150 cr |
Combat bonds | 47 |
Profit from combat bonds | 3 285 339 cr |
Assassinations | 5 |
Profit from assassinations | 804 629 cr |
Highest single reward | 203 560 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 816 571 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 11 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 261 856 cr |
Commodities smuggled | 136 |
Average profit | 37 408 cr |
Highest single transaction | 228 720 cr |
Trading |
|
Market network | 38 |
Trading profit | 1 484 024 406 cr |
Commodities traded | 8 621 |
Average profit | 16 130 700 cr |
Highest single transaction | 212 714 406 cr |
Mining |
|
Profits from mining | 2 574 457 406 cr |
Minerals refined | 3 128 |
Materials collected | 4 861 |
Exploration |
|
Systems visited | 2 128 |
Profits from exploration | 76 800 528 cr |
Level 2 detailed scans | 4 992 |
Level 3 detailed scans | 4 991 |
Highest payout | 3 552 705 cr |
Total hyperspace distance | 134 392 ly |
Total hyperspace jumps | 2 715 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 61 365,96 ly |
Max distance from Colonia | 41 671,71 ly |
Approximate time played | 2W 23H 56M |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 496 985 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1 167 |
Grade 1 upgrades generated | 666 |
Grade 2 upgrades generated | 348 |
Grade 3 upgrades generated | 120 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 36 554 385 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 5S |
Time in gunner role | 1H 26M 52S |
Time in fighter con role | 1H 13M 10S |
Total credits accrued | 9 853 113 cr |