CMDR SimilarSquid profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 817 994 102 cr |
Credits spent on ships | 697 765 143 cr |
Credits spent on outfitting | 1 738 904 061 cr |
Credits spent on repairs | 4 631 452 cr |
Credits spent on fuel | 109 970 cr |
Credits spent on munitions | 781 534 cr |
Insurance claims | 8 |
Total claim costs | 11 811 606 cr |
Combat |
|
Bounties claimed | 1 900 |
Profit from bounties | 519 601 709 cr |
Combat bonds | 86 |
Profit from combat bonds | 5 498 011 cr |
Assassinations | 48 |
Profit from assassinations | 92 341 512 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 298 127 cr |
Bounties received/earned | 145 |
Lifetime bounty value | 648 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 230 450 cr |
Commodities smuggled | 9 |
Average profit | 32 921 cr |
Highest single transaction | 208 845 cr |
Trading |
|
Market network | 93 |
Trading profit | 865 173 126 cr |
Commodities traded | 54 117 |
Average profit | 3 575 096 cr |
Highest single transaction | 121 519 500 cr |
Mining |
|
Profits from mining | 1 835 451 397 cr |
Minerals refined | 2 648 |
Materials collected | 14 073 |
Exploration |
|
Systems visited | 2 412 |
Profits from exploration | 332 501 525 cr |
Level 2 detailed scans | 14 372 |
Level 3 detailed scans | 14 372 |
Highest payout | 7 656 986 cr |
Total hyperspace distance | 168 863 ly |
Total hyperspace jumps | 3 466 |
Max distance from start | 27 741,78 ly |
Max distance from Sol | 27 768,31 ly |
Max distance from Colonia | 23 451,76 ly |
Approximate time played | 4W 6D 1H 50M |
Passengers |
|
Total bulk passengers delivered | 2 080 |
Total VIPs delivered | 0 |
Total delivered | 2 080 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 558 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 733 |
Grade 1 upgrades generated | 177 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 285 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 738 |
Multi-Crew |
|
Total time in multi-crew | 18H 17M 22S |
Time in gunner role | 5M 24S |
Time in fighter con role | 7M 43S |