CMDR Ten_Nine profile
(Asp Explorer)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14 759 929 426 cr |
Credits spent on ships | 1 458 267 092 cr |
Credits spent on outfitting | 3 502 664 319 cr |
Credits spent on repairs | 6 738 212 cr |
Credits spent on fuel | 303 544 cr |
Credits spent on munitions | 1 389 962 cr |
Insurance claims | 15 |
Total claim costs | 56 100 978 cr |
Combat |
|
Bounties claimed | 2 184 |
Profit from bounties | 506 377 851 cr |
Combat bonds | 260 |
Profit from combat bonds | 497 291 751 cr |
Assassinations | 12 |
Profit from assassinations | 8 076 081 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 175 |
Lifetime fines value | 1 958 417 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 18 450 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6 585 cr |
Commodities smuggled | 10 |
Average profit | 1 098 cr |
Highest single transaction | 1 946 cr |
Trading |
|
Market network | 96 |
Trading profit | 2 432 080 081 cr |
Commodities traded | 68 109 |
Average profit | 8 974 465 cr |
Highest single transaction | 139 803 136 cr |
Mining |
|
Profits from mining | 1 639 995 319 cr |
Minerals refined | 7 167 |
Materials collected | 18 367 |
Exploration |
|
Systems visited | 2 637 |
Profits from exploration | 253 226 921 cr |
Level 2 detailed scans | 10 627 |
Level 3 detailed scans | 10 627 |
Highest payout | 3 541 767 cr |
Total hyperspace distance | 170 552 ly |
Total hyperspace jumps | 4 558 |
Max distance from start | 21 998,76 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 4W 5D 16H 13M |
Passengers |
|
Total bulk passengers delivered | 9 737 |
Total VIPs delivered | 4 949 |
Total delivered | 14 686 |
Total ejected | 196 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3 109 |
Grade 1 upgrades generated | 311 |
Grade 2 upgrades generated | 380 |
Grade 3 upgrades generated | 521 |
Grade 4 upgrades generated | 668 |
Grade 5 upgrades generated | 1 229 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 42S |
Time in gunner role | 9M 58S |
Time in fighter con role | 35M 19S |
Total credits accrued | 893 991 cr |