CMDR Teratosapphic profile
(Krait Phantom)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 5 938 577 859 cr |
Credits spent on ships | 298 433 579 cr |
Credits spent on outfitting | 898 666 384 cr |
Credits spent on repairs | 3 396 129 cr |
Credits spent on fuel | 67 413 cr |
Credits spent on munitions | 288 064 cr |
Insurance claims | 2 |
Total claim costs | 12 846 391 cr |
Combat |
|
Bounties claimed | 347 |
Profit from bounties | 120 908 208 cr |
Combat bonds | 110 |
Profit from combat bonds | 8 559 351 cr |
Assassinations | 1 |
Profit from assassinations | 122 618 cr |
Highest single reward | 298 552 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 7 620 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 2 300 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 32 |
Trading profit | 4 518 479 259 cr |
Commodities traded | 54 892 |
Average profit | 25 968 272 cr |
Highest single transaction | 302 547 520 cr |
Mining |
|
Profits from mining | 94 917 572 cr |
Minerals refined | 536 |
Materials collected | 1 757 |
Exploration |
|
Systems visited | 3 230 |
Profits from exploration | 1 194 358 135 cr |
Level 2 detailed scans | 34 927 |
Level 3 detailed scans | 34 927 |
Highest payout | 22 303 968 cr |
Total hyperspace distance | 170 892 ly |
Total hyperspace jumps | 3 619 |
Max distance from start | 25 869,16 ly |
Max distance from Sol | 25 900,46 ly |
Max distance from Colonia | 27 945,71 ly |
Approximate time played | 4W 19H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 25 |
Total delivered | 25 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 772 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 191 |
Grade 1 upgrades generated | 74 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew credits earned | 248 534 217 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 47M 4S |
Time in gunner role | 10M 28S |