CMDR Marchombre profile

Profile
Commander name:
Current ship:
THE SQUID MENACE [SQUID]
(Krait Mk II)
 
Member since:
28.12.2020
 
Distances submitted:
0
 
Systems visited:
580
Systems discovered first:
43
Ranks

66%

62%

63%

Defenceless

0%

Directionless

0%

0%

Federation: None

100%

Empire: Marquis

0%
Flight log heatmap
Statistics

Balance

Current assets 2 359 126 853 cr
Credits spent on ships 262 493 269 cr
Credits spent on outfitting 278 884 453 cr
Credits spent on repairs 2 670 834 cr
Credits spent on fuel 75 523 cr
Credits spent on munitions 1 769 300 cr
Insurance claims 13
Total claim costs 31 124 969 cr

Combat

Bounties claimed 965
Profit from bounties 285 250 856 cr
Combat bonds 6
Profit from combat bonds 482 752 cr
Assassinations 0
Profit from assassinations 0 cr
Highest single reward 300 702 cr
Skimmers killed 1

Crime

Fines issued 23
Lifetime fines value 53 796 cr
Bounties received/earned 8
Lifetime bounty value 2 900 cr
Highest bounty issued 600 cr

Smuggling

Black market network 5
Black market profit 19 819 cr
Commodities smuggled 11
Average profit 2 831 cr
Highest single transaction 10 050 cr

Trading

Market network 51
Trading profit 65 725 549 cr
Commodities traded 1 277
Average profit 561 757 cr
Highest single transaction 15 064 140 cr

Mining

Profits from mining 59 985 778 cr
Minerals refined 610
Materials collected 5 382

Exploration

Systems visited 999
Profits from exploration 49 770 056 cr
Level 2 detailed scans 3 156
Level 3 detailed scans 3 156
Highest payout 2 284 299 cr
Total hyperspace distance 42 722 ly
Total hyperspace jumps 1 382
Max distance from start 22 027,72 ly
Max distance from Sol 22 046,80 ly
Max distance from Colonia 22 331,63 ly
Approximate time played 1W 1D 5H 26M

Passengers

Total bulk passengers delivered 2
Total VIPs delivered 1 473
Total delivered 1 475
Total ejected 68

Crafting

Number of engineers used 9
Number of upgrades generated 403
Grade 1 upgrades generated 95
Grade 2 upgrades generated 88
Grade 3 upgrades generated 97
Grade 4 upgrades generated 82
Grade 5 upgrades generated 41

Crew

Crew credits earned 14 226 911 cr
Crew hired 1
Crew fired 1

Multi-Crew

Total time in multi-crew 11M 47S
Time in gunner role 3M 20S