CMDR Voz'Avirrah profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 4 379 815 451 cr |
Credits spent on ships | 1 153 652 706 cr |
Credits spent on outfitting | 2 570 573 096 cr |
Credits spent on repairs | 28 883 359 cr |
Credits spent on fuel | 293 587 cr |
Credits spent on munitions | 1 110 647 cr |
Insurance claims | 54 |
Total claim costs | 292 524 356 cr |
Combat |
|
Bounties claimed | 884 |
Profit from bounties | 197 104 746 cr |
Combat bonds | 222 |
Profit from combat bonds | 431 584 966 cr |
Assassinations | 16 |
Profit from assassinations | 3 317 090 cr |
Highest single reward | 629 152 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 29 481 cr |
Bounties received/earned | 133 |
Lifetime bounty value | 23 176 600 cr |
Highest bounty issued | 3 205 800 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 45 |
Trading profit | 219 665 229 cr |
Commodities traded | 21 569 |
Average profit | 1 591 777 cr |
Highest single transaction | 21 507 952 cr |
Mining |
|
Profits from mining | 242 311 cr |
Minerals refined | 36 |
Materials collected | 10 484 |
Exploration |
|
Systems visited | 21 504 |
Profits from exploration | 3 899 256 775 cr |
Level 2 detailed scans | 143 203 |
Level 3 detailed scans | 143 202 |
Highest payout | 19 931 960 cr |
Total hyperspace distance | 1 066 483 ly |
Total hyperspace jumps | 22 650 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 3D 4H 25M |
Passengers |
|
Total bulk passengers delivered | 8 936 |
Total VIPs delivered | 0 |
Total delivered | 8 936 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 272 627 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 473 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 115 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 122 |
Grade 5 upgrades generated | 49 |
Multi-Crew |
|
Total time in multi-crew | 6H 44M 33S |
Time in gunner role | 21S |